Difference between revisions of "nearEntities"

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(syntax description)
(not a complete substitute to nearestobjects)
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<dd class="notedate">Posted on 27 Mar, 2014
 
<dd class="notedate">Posted on 27 Mar, 2014
 
<dt class="note">'''[[User:Floriangeyer|Floriangeyer]]'''<dd class="note">
 
<dt class="note">'''[[User:Floriangeyer|Floriangeyer]]'''<dd class="note">
According to [[Code Optimisation]], this function is the fastest and should be used instead of [[nearestObjects]].
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According to [[Code Optimisation]], this function is the fastest and should be used instead of [[nearestObjects]] when suitable.
  
  

Revision as of 18:18, 17 October 2015

Hover & click on the images for description

Description

Description:
sphere radius.jpg
Find entities in the sphere with given radius. If typeName(s) is (are) given, only entities of given type (or its subtype) are listed. This command returns only alive entities. If you need to return dead entities as well use entities command.
Groups:
Uncategorised

Syntax

Syntax:
position nearEntities radius
Parameters:
position: Object or Array in format PositionAGL or Position2D - center of the sphere
radius: Number - radius of the sphere
Return Value:
Array of Objects

Alternative Syntax

Syntax:
position nearEntities [typeName, radius]
Parameters:
position: Object or Array in format PositionAGL or Position2D - center of the sphere
[typeName, radius]: Array
typeName: String or Array of Strings - typeName(s) to search for
radius: Number - radius of the sphere
Return Value:
Array of Objects

Examples

Example 1:
_list = player nearEntities 20; _list = (position player) nearEntities 50; _list = player nearEntities ["Man", 1000]; _list = (position player) nearEntities ["LaserTarget", 3000]; _list = player nearEntities [["Car", "Motorcycle", "Tank"], 50]; _list = (position player) nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200];

Additional Information

See also:
findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 27 Mar, 2014
Floriangeyer
According to Code Optimisation, this function is the fastest and should be used instead of nearestObjects when suitable.

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