nearObjectsReady: Difference between revisions

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m (Text replacement - "<code>([a-zA-Z0-9_]+) +\[\[([a-zA-Z0-9_]+)\]\] +([a-zA-Z0-9_]+);? *(\/\/[^ ]+) *<\/code>" to "<sqf>$1 $2 $3; $4</sqf>")
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|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]
|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]


|p2= radius: [[Number]] -
|p2= radius: [[Number]]
 
|r1= [[Boolean]]
|r1= [[Boolean]]



Latest revision as of 12:51, 26 March 2024

Hover & click on the images for description

Description

Description:
Check whether all data are loaded to nearObjects will return in reasonable time.
Groups:
Object Detection

Syntax

Syntax:
position nearObjectsReady radius
Parameters:
position: Object or Array in format PositionAGL or Position2D
radius: Number
Return Value:
Boolean

Examples

Example 1:
_twnpos nearObjectsReady 500; //from ALICE

Additional Information

See also:
findNearestEnemy nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearRoads nearestMines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note