nearestBuilding: Difference between revisions

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m (Text replacement - "PositionAGL" to "PositionAGL")
m (Text replacement - "Position2D" to "Position2D")
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|s1= [[nearestBuilding]] position
|s1= [[nearestBuilding]] position


|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position2D]]
|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]


|r1= [[Object]] |RETURNVALUE= 1
|r1= [[Object]] |RETURNVALUE= 1

Revision as of 17:54, 5 January 2022

Hover & click on the images for description

Description

Description:
Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD.
Groups:
Object Detection

Syntax

Syntax:
nearestBuilding position
Parameters:
position: Object or Array in format PositionAGL or Position2D
Return Value:
Object

Examples

Example 1:
_nBuilding = nearestBuilding player;
Example 2:
_nBuilding = nearestBuilding position player;

Additional Information

See also:
buildingPosnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 18, 2016 - 20:18 (UTC)
Pierre MGI
This command doesn't return any house or building placed in editor (with createVehicle). Use nearestObjects instead: nearestObjects [player, ["House", "Building"], 50] select 0
Posted on December 30, 2020 - 16:04 (UTC)
Tankbuster
Some large buildings are not found by this command. "Land_Airport_Tower_F", "Land_Offices_01_V1_F" and "Land_Hotel_02_F" are examples.