nearestLocationWithDubbing: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "PositionAGL" to "PositionAGL")
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|s1= [[nearestLocationWithDubbing]] position
|s1= [[nearestLocationWithDubbing]] position


|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]]
|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position2D]]


|r1= [[Location]]
|r1= [[Location]]

Revision as of 17:52, 5 January 2022

Hover & click on the images for description

Description

Description:
Find the nearest location having a non-empty speech.
Arma 3
No locations are dubbed in Arma 3.
Groups:
Locations

Syntax

Syntax:
nearestLocationWithDubbing position
Parameters:
position: Object or Array in format PositionAGL or Position2D
Return Value:
Location

Examples

Example 1:
_location = nearestLocationWithDubbing player;
Example 2:
_location = nearestLocationWithDubbing getMarkerPos "myMarker";

Additional Information

See also:
findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearObjectsReadynearRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note