setDammage: Difference between revisions

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m (Text replacement - " |game1= ofp |version1= 1.00 |game2= arma1 |version2= 1.00 |game3= arma2 |version3= 1.00 |game4= arma2oa |version4= 1.51 |game5= tkoh |version5= 1.00 |game6= arma3 |version6= 0.50 " to " |game1= ofp |version1= 1.00 |game...)
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|game1= ofp
|game1= ofp
|version1= 1.00
|version1= 1.00


|game2= arma1
|game2= ofpe
 
|version2= 1.00
|version2= 1.00


|game3= arma2
|game3= arma1
 
|version3= 1.00
|version3= 1.00


|game4= arma2oa
|game4= arma2
 
|version4= 1.00
|version4= 1.51
 
|game5= tkoh


|version5= 1.00
|game5= arma2oa
|version5= 1.50


|game6= arma3
|game6= tkoh
|version6= 1.00


|version6= 0.50
|game7= arma3
|version7= 0.50


|eff= global
|eff= global

Revision as of 23:41, 12 April 2021

Hover & click on the images for description

Description

Description:
Damages/hurts or repairs/heals object/unit. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Do not use this command. Use setDamage instead!
Groups:
Object Manipulation

Syntax

Syntax:
object setDammage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDammage 1;

Additional Information

See also:
setDamagesetVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 17, 2006‎ - 07:39 (CEST)
Fragorl
In Operation Flashpoint, setting a unit's damage to a negative value will set it is health to full, but impair their aim.