setDammage: Difference between revisions

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<dd class="notedate">Posted on April 17, 2006‎ - 07:39 (CEST)</dd>
<dd class="notedate">Posted on April 17, 2006 - 07:39 (CEST)</dd>
<dt class="note">[[User:Fragorl|Fragorl]]</dt>
<dt class="note">[[User:Fragorl|Fragorl]]</dt>
<dd class="note">In '''{{ofp}}''', setting a unit's damage to a negative value will set it is health to full, but impair their aim.
<dd class="note">In '''{{ofp}}''', setting a unit's damage to a negative value will set it is health to full, but impair their aim.


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Revision as of 12:54, 26 April 2023

Hover & click on the images for description

Description

Description:
Damages/hurts or repairs/heals object/unit. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Do not use this command. Use setDamage instead!
Groups:
Object Manipulation

Syntax

Syntax:
object setDammage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDammage 1;

Additional Information

See also:
setDamage setVehicleArmor damage getDammage setHit getHit getHitIndex setHitIndex getHitPointDamage setHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 17, 2006 - 07:39 (CEST)
Fragorl
In Operation Flashpoint, setting a unit's damage to a negative value will set it is health to full, but impair their aim.