setWaypointBehaviour: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
Line 38: Line 38:
See the [[AIBehaviour]] page for details of the effect of this command on AI units.
See the [[AIBehaviour]] page for details of the effect of this command on AI units.


|s1= waypoint '''setWaypointBehaviour''' mode
|s1= waypoint '''setWaypointBehaviour''' mode


|p1= waypoint: [[Array]] - format [[Waypoint]]
|p1= waypoint: [[Array]] - format [[Waypoint]]

Revision as of 23:27, 19 June 2021

Hover & click on the images for description

Description

Description:
Switches the unit behaviour when the waypoint becomes active.

Possible values are:
  • "UNCHANGED"
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
See the AIBehaviour page for details of the effect of this command on AI units.
Groups:
Waypoints

Syntax

Syntax:
waypoint setWaypointBehaviour mode
Parameters:
waypoint: Array - format Waypoint
mode: String As Above
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointBehaviour "AWARE";

Additional Information

See also:
behaviour descriptionAIBehaviourwaypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 26, 2008 - 13:32
Str
Modes are case sensitive - "safe" won't work, while "SAFE" is ok.