◆ GetCommandState()
Get state of commanding.
- Returns
- State based on selected entities
◆ GetOnCommandStateChange()
ScriptInvoker SCR_CommandActionsEditorUIComponent.GetOnCommandStateChange |
( |
| ) |
|
Get even tcalled every time the commanding state changes.
- Returns
- Script invoker
◆ HandlerAttachedScripted()
override void SCR_CommandActionsEditorUIComponent.HandlerAttachedScripted |
( |
Widget | w | ) |
|
Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
-
Implements SCR_BaseContextMenuEditorUIComponent.
◆ HandlerDeattached()
override void SCR_CommandActionsEditorUIComponent.HandlerDeattached |
( |
Widget | w | ) |
|
◆ OnEditorAddCommand()
void SCR_CommandActionsEditorUIComponent.OnEditorAddCommand |
( |
| ) |
|
|
protected |
◆ OnEditorCommandModifier()
void SCR_CommandActionsEditorUIComponent.OnEditorCommandModifier |
( |
float | value, |
|
|
EActionTrigger | reason ) |
|
protected |
◆ OnEditorSetCommand()
void SCR_CommandActionsEditorUIComponent.OnEditorSetCommand |
( |
| ) |
|
|
protected |
◆ OnSelectedChanged()
◆ PerformDefaultCommand()
void SCR_CommandActionsEditorUIComponent.PerformDefaultCommand |
( |
bool | isQueue | ) |
|
|
protected |
◆ UpdateState()
void SCR_CommandActionsEditorUIComponent.UpdateState |
( |
bool | clear = false | ) |
|
|
protected |
◆ Event_OnCommandStateChange
ref ScriptInvoker SCR_CommandActionsEditorUIComponent.Event_OnCommandStateChange = new ScriptInvoker() |
|
protected |
◆ m_CommandActionsComponent
◆ m_Filter
◆ m_sAddCommandAction
string SCR_CommandActionsEditorUIComponent.m_sAddCommandAction |
|
protected |
◆ m_sSetCommandAction
string SCR_CommandActionsEditorUIComponent.m_sSetCommandAction |
|
protected |
◆ m_State
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_CommandActionsEditorUIComponent.c