◆ CloseContextMenu()
void SCR_BaseContextMenuEditorUIComponent.CloseContextMenu |
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◆ GetCursorWorldPos()
vector SCR_BaseContextMenuEditorUIComponent.GetCursorWorldPos |
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◆ GetOnContextMenuToggle()
ScriptInvoker SCR_BaseContextMenuEditorUIComponent.GetOnContextMenuToggle |
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◆ HandlerAttachedScripted()
override void SCR_BaseContextMenuEditorUIComponent.HandlerAttachedScripted |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_BaseContextMenuEditorUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ IsContextMenuOpen()
bool SCR_BaseContextMenuEditorUIComponent.IsContextMenuOpen |
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◆ OnContextMenuOptionClicked()
void SCR_BaseContextMenuEditorUIComponent.OnContextMenuOptionClicked |
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Widget |
widget, |
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float |
value, |
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EActionTrigger |
reason |
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◆ OnEditorModeChanged()
void SCR_BaseContextMenuEditorUIComponent.OnEditorModeChanged |
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◆ OnInputDeviceIsGamepad()
void SCR_BaseContextMenuEditorUIComponent.OnInputDeviceIsGamepad |
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bool |
isGamepad | ) |
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◆ OnMouseLeftDown()
void SCR_BaseContextMenuEditorUIComponent.OnMouseLeftDown |
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◆ OnOpenActionsMenuDown()
void SCR_BaseContextMenuEditorUIComponent.OnOpenActionsMenuDown |
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◆ OpenContextMenu()
void SCR_BaseContextMenuEditorUIComponent.OpenContextMenu |
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◆ PopulateContextMenu()
void SCR_BaseContextMenuEditorUIComponent.PopulateContextMenu |
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vector |
cursorWorldPosition | ) |
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◆ RemoveButtonWidgets()
void SCR_BaseContextMenuEditorUIComponent.RemoveButtonWidgets |
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◆ m_ActionFlagsOnOpen
int SCR_BaseContextMenuEditorUIComponent.m_ActionFlagsOnOpen |
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◆ m_BottomBarFadeUI
◆ m_ButtonActions
◆ m_ButtonPath
ResourceName SCR_BaseContextMenuEditorUIComponent.m_ButtonPath |
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◆ m_ButtonPrefabSizeX
int SCR_BaseContextMenuEditorUIComponent.m_ButtonPrefabSizeX |
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◆ m_ButtonPrefabSizeY
int SCR_BaseContextMenuEditorUIComponent.m_ButtonPrefabSizeY |
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◆ m_ContextMenu
Widget SCR_BaseContextMenuEditorUIComponent.m_ContextMenu |
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◆ m_CursorComponent
◆ m_EditorActionsComponent
◆ m_EditorManager
◆ m_fButtonFadeSpeed
float SCR_BaseContextMenuEditorUIComponent.m_fButtonFadeSpeed |
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◆ m_fFadeDelayNextButton
float SCR_BaseContextMenuEditorUIComponent.m_fFadeDelayNextButton |
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◆ m_fMenuMouseOffsetX
float SCR_BaseContextMenuEditorUIComponent.m_fMenuMouseOffsetX |
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◆ m_InputManager
InputManager SCR_BaseContextMenuEditorUIComponent.m_InputManager |
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◆ m_MouseArea
◆ m_MouseDownScreenPos
vector SCR_BaseContextMenuEditorUIComponent.m_MouseDownScreenPos |
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◆ m_MouseDownWorldPos
vector SCR_BaseContextMenuEditorUIComponent.m_MouseDownWorldPos |
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◆ m_OnContextMenuToggle
ref ScriptInvoker SCR_BaseContextMenuEditorUIComponent.m_OnContextMenuToggle = new ScriptInvoker() |
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◆ m_sBottomBarName
string SCR_BaseContextMenuEditorUIComponent.m_sBottomBarName |
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◆ m_VLayout
Widget SCR_BaseContextMenuEditorUIComponent.m_VLayout |
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◆ m_VLayoutWidgetName
string SCR_BaseContextMenuEditorUIComponent.m_VLayoutWidgetName |
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◆ m_WorkSpace
WorkspaceWidget SCR_BaseContextMenuEditorUIComponent.m_WorkSpace |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_BaseContextMenuEditorUIComponent.c