◆ CloseContextMenu()
override void SCR_ContextMenuActionsEditorUIComponent.CloseContextMenu |
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◆ DelayedCloseSound()
void SCR_ContextMenuActionsEditorUIComponent.DelayedCloseSound |
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◆ HandlerAttachedScripted()
override void SCR_ContextMenuActionsEditorUIComponent.HandlerAttachedScripted |
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Widget |
w | ) |
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Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
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Implements SCR_BaseContextMenuEditorUIComponent.
◆ HandlerDeattached()
override void SCR_ContextMenuActionsEditorUIComponent.HandlerDeattached |
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Widget |
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◆ OnEditorModeChanged()
override void SCR_ContextMenuActionsEditorUIComponent.OnEditorModeChanged |
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◆ OnHoveredEntityCheck()
void SCR_ContextMenuActionsEditorUIComponent.OnHoveredEntityCheck |
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float |
tDelta | ) |
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◆ OnOpenActionsMenuDown()
override void SCR_ContextMenuActionsEditorUIComponent.OnOpenActionsMenuDown |
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◆ OnOpenActionsMenuUp()
void SCR_ContextMenuActionsEditorUIComponent.OnOpenActionsMenuUp |
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◆ OpenContextMenu()
override void SCR_ContextMenuActionsEditorUIComponent.OpenContextMenu |
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◆ PopulateContextMenu()
override void SCR_ContextMenuActionsEditorUIComponent.PopulateContextMenu |
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vector |
cursorWorldPosition | ) |
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◆ m_bEditorIsSelectingState
bool SCR_ContextMenuActionsEditorUIComponent.m_bEditorIsSelectingState = true |
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◆ m_HoveredEntityReference
◆ m_sSoundOnCancelClose
string SCR_ContextMenuActionsEditorUIComponent.m_sSoundOnCancelClose |
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◆ m_sSoundOnOpen
string SCR_ContextMenuActionsEditorUIComponent.m_sSoundOnOpen |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_ContextMenuActionsEditorUIComponent.c