Arma Reforger Script API
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Public Member Functions | Static Public Member Functions | Protected Member Functions | Static Protected Attributes | List of all members
SCR_DestructionDamageManagerComponent Interface Reference

Base destruction component, destruction types extend from this. More...

Inheritance diagram for SCR_DestructionDamageManagerComponent:
[legend]

Public Member Functions

ScriptInvoker GetOnDamageInvoker ()
 Returns the on damage script invoker if one exists, otherwise creates one and returns it.
 
SCR_DestructionHitInfo GetDestructionHitInfo (bool createNew=false)
 
bool ShouldDestroyParent ()
 
bool GetDisablePhysicsOnDestroy ()
 
bool GetUndamaged ()
 
bool GetDestroyed ()
 
void RPC_DoSpawnAllDestroyEffects ()
 Spawns destroy objects of children as well as own.
 
void DeleteParentWithEffects ()
 
void DeleteDestructible ()
 Used in cases where we don't care about effects or anything, e. g. building destruction.
 
void SetHitZoneHealth (float baseHealth, bool clearDamage=true)
 Sets the base health value of the hit zone (does not trigger destruction)
 
void SetHitZoneDamage (float damage)
 Sets damage of the hit zone (does not trigger destruction)
 
void CreateDestructionHitInfo (bool totalDestruction, float lastHealth, float hitDamage, EDamageType damageType, vector hitPosition, vector hitDirection, vector hitNormal)
 Creates and fills destruction hit info for the object.
 
bool GetCanBeDamaged ()
 Called when the object receives damage, return false if damage should be ignored.
 
void QueueDestroy ()
 Called when the object should be destroyed and various effects or other things need to be performed (actual destruction handled HandleDestruction())
 
void SpawnDestroyObjects (SCR_HitInfo hitInfo)
 Spawns objects that are meant to be created when the object is destroyed (particles, debris, etc)
 
void RegenerateNavmeshDelayed ()
 
void HandleDestruction ()
 Handle destruction.
 
void InitDestruction ()
 Initialise destruction.
 
void NetReceiveHitData (int hitIndex, EDamageType damageType, float damage, vector hitPosition, vector hitDirection)
 Receive encoded hit data from server.
 
void NetReadInit (ScriptBitReader reader)
 Called when Item is initialized from replication stream.
 
void NetWriteInit (ScriptBitWriter writer)
 Called when Item is getting replicated from Master to Slave connection.
 
void PlaySound ()
 Plays sounds upon destruction.
 
void SetModel (ResourceName model)
 Sets the model of the object.
 
void ReplicateDestructibleState (bool forceUpdate=false)
 
bool IsProxy ()
 Checks if this entity is locally owned.
 
void UpdateResponseIndex ()
 
override bool FilterContact (IEntity owner, IEntity other, Contact contact)
 No contacts for chimeraCharacters.
 
override void OnFilteredContact (IEntity owner, IEntity other, Contact contact)
 Only called if FilterContact returned true.
 
override void OnDamage (notnull BaseDamageContext damageContext)
 
bool IsDestructionQueued ()
 
float GetTotalDestructionThreshold ()
 
override void OnPostInit (IEntity owner)
 Called after all components are initialized.
 
void ~SCR_DestructionDamageManagerComponent ()
 
- Public Member Functions inherited from SCR_DamageManagerComponent
bool IsRplReady ()
 Check if replication loading is completed. Important for join in progress and when streaming entities in.
 
HitZone GetHitZoneByName (string hitZoneName, bool caseSensitive=false)
 Get the HitZone that matches the provided name.
 
void GetPhysicalHitZones (out notnull array< HitZone > physicalHitZones)
 Return hit zones with colliders assigned.
 
void GetRegeneratingHitZones (out notnull array< SCR_RegeneratingHitZone > regeneratingHitZones)
 Return hit zones with passive regeneration enabled.
 
void RpcDo_SetFireState (int hitZoneIndex, SCR_EBurningState fireState)
 Set fire rate of a flammable hitzone.
 
override bool FilterContact (IEntity owner, IEntity other, Contact contact)
 No contacts for destroyed entities.
 
float CalculateMomentum (Contact contact, float ownerMass, float otherMass)
 
int GetSurroundingHitzones (vector origin, Physics physics, float maxDistance, out array< HitZone > outHitzones)
 
float GetMinDestroyDamage (EDamageType damageType, array< HitZone > hitzones, int count)
 
ScriptInvoker GetOnDamage ()
 
ScriptInvoker GetOnDamageOverTimeAdded ()
 
ScriptInvoker GetOnDamageOverTimeRemoved ()
 
ScriptInvoker GetOnDamageStateChanged ()
 
void ~SCR_DamageManagerComponent ()
 
int GetHitZonesOfGroup (EHitZoneGroup hitZoneGroup, out notnull array< HitZone > groupHitZones, bool clearArray=true)
 Get a list of all hitzones of specific hitzone group.
 
int GetHitZonesOfGroups (notnull array< EHitZoneGroup > hitZoneGroups, out notnull array< HitZone > groupHitZones)
 Get a list of all hitzones of specific hitzone group.
 
float GetGroupDamageOverTime (ECharacterHitZoneGroup hitZoneGroup, EDamageType damageType)
 Get total damage over time of given hitzone group.
 
void Kill (notnull Instigator instigator)
 Neutralize the entity with a specific damage type, registering the killer entity.
 
void DamageRandomHitZones (float damage, EDamageType type, notnull Instigator instigator, bool onlyPhysical=true, vector outMat[3]={}, bool damageDefault=false)
 Damage random physical hit zones up to damage amount.
 
bool CanBeHealed (bool ignoreHealingDOT=true)
 Return true if there is damage that can be repaired.
 
void FullHeal (bool ignoreHealingDOT=true)
 Fix all the damage.
 
float HealHitZones (float healthToDistribute, bool sequential=false, float maxHealThresholdScaled=1, array< HitZone > alternativeHitZones=null)
 Partially heal the hitZones of an entity.
 
void ReduceSmoke ()
 Reduce smoke output based on the total health of hit zones.
 
float GetHitZonesDamage (float untilThresholdScaled=1, array< HitZone > alternativeHitZones=null)
 Get all damage dealt to hitzones.
 
float GetHitZonesHealthScaled (array< HitZone > alternativeHitZones=null)
 Get Health scaled of all hitzones.
 
float GetSingleHitZonesHealthScaled (array< HitZone > alternativeHitZones=null, bool getLowestHealth=true)
 Get single Health scaled from hitzones.
 
ResourceName GetSecondaryExplosion (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES, bool fire=false)
 Determine secondary explosion prefab based on explosion value, type and resource type if defined.
 
SCR_SecondaryExplosion GetSecondaryExplosionForScale (SCR_ESecondaryExplosionScale scale, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES)
 Determine secondary explosion prefab based on explosion scale, type and resource type if defined.
 
SCR_ESecondaryExplosionScale GetSecondaryExplosionScale (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES)
 Determine secondary explosion prefab based on explosion value, type and resource type if defined.
 
ResourceName GetSecondaryFireParticle (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES)
 Determine secondary explosion prefab based on explosion value, type and resource type if defined.
 
bool IsOnFire (HitZone hitZone=null)
 Determine if provided or any hit zone from this damage manager is on fire.
 
bool IsOnFire (notnull array< HitZone > hitZones)
 Determine if any hit zone from this damage manager is on fire.
 
void SecondaryExplosion (ResourceName prefabName, notnull Instigator instigator, notnull EntitySpawnParams spawnParams)
 Spawn secondary explosion.
 
SCR_ResourceEncapsulator GetResourceEncapsulator (EResourceType suppliesType=EResourceType.SUPPLIES)
 
void SupplySecondaryExplosion (notnull Instigator instigator)
 Spawn supply secondary explosion when vehicle becomes destroyed.
 
vector GetSecondaryExplosionPosition (TypeName hitZoneType, out float totalWeight=0)
 Get weighed average position of explosion for hitzones of specified type.
 
void FuelSecondaryExplosion (notnull Instigator instigator)
 Spawn fuel secondary explosion when vehicle becomes destroyed.
 
void UpdateFireDamage (float timeSlice)
 
void UpdateFireParticles (vector position, out ParticleEffectEntity particles, SCR_ESecondaryExplosionScale state, SCR_ESecondaryExplosionType fireType, EResourceType resourceType=EResourceType.SUPPLIES)
 Update visual effects and store result in particles variable.
 
override void OnDamageOverTimeAdded (EDamageType dType, float dps, HitZone hz)
 Invoked every time the DoT is added to certain hitzone.
 
override void OnDamageOverTimeRemoved (EDamageType dType, HitZone hz)
 Invoked when provided damage type is removed from certain hitzone.
 
override bool HijackDamageHandling (notnull BaseDamageContext damageContext)
 
- Public Member Functions inherited from DamageManagerComponent
proto external int ComputeStruckHitZones (out notnull array< HitZone > struckHitZones, notnull BaseDamageContext damageContext)
 Clears and fills struckHitZones array with all HZs that should get damaged by this BaseDamageContext.
 
proto external void EnableDamageHandling (bool enable)
 
proto external bool IsDamageHandlingEnabled ()
 
proto external float GetMovementDamage ()
 
proto external float GetAimingDamage ()
 
proto external void SetMovementDamage (float damage)
 
proto external void SetAimingDamage (float damage)
 
proto external float GetHealthScaled ()
 
proto external bool SetHealthScaled (float health)
 
proto external float GetHealth ()
 
proto external float GetMaxHealth ()
 
proto external EDamageState GetState ()
 
proto external bool IsDestroyed ()
 
proto external void SetInstigatorEntity (IEntity instigator)
 
proto external void SetInstigator (notnull Instigator instigator)
 
proto external notnull Instigator GetInstigator ()
 
proto external int GetAttachedColliderIDs (out notnull array< int > outAttachedColliderIDs)
 Fills colliderIDs with all the colliders attached to hitzones this dmg manager owns.
 
proto external void HandleDamage (notnull BaseDamageContext damageContext)
 
proto external bool IsDamagedOverTime (EDamageType dType)
 
proto external float GetDamageOverTime (EDamageType dType)
 
proto external void RemoveDamageOverTime (EDamageType dType)
 Removes DOT of provided damageType from all currently affected HitZones.
 
bool ShouldOverrideInstigator (notnull Instigator currentInstigator, notnull Instigator newInstigator)
 Called whenever an instigator is going to be set.
 
GameMaterial OverrideHitMaterial (HitZone struckHitzone)
 Not all armors are physical so the surface that gets struck by projectiles will not be the one the armor, but the hitzone.
 
bool FilterContact (IEntity owner, IEntity other, Contact contact)
 Event when physics engine registered contact with other RigidBody.
 
bool HijackDamageHandling (notnull BaseDamageContext damageContext)
 Called when this DamageManager is about to handle damage.
 
bool ShouldCountAsHit (notnull BaseDamageContext damageContext)
 Called after HijackDamageHandling.
 
- Public Member Functions inherited from HitZoneContainerComponent
proto external IEntity GetOwner ()
 
proto external HitZone GetDefaultHitZone ()
 
proto external HitZone GetHitZoneByColliderID (int colliderID)
 
proto external int GetHitZonesByColliderIDs (out notnull array< HitZone > outHitZones, notnull array< int > colliderIDs)
 Clears and fills the specified outHitZones array with all HZs that are attached to colliderIDs.
 
proto external HitZone GetHitZone (string colliderName)
 
proto external int GetAllHitZones (out notnull array< HitZone > outHitZones)
 Clears and fills the specified outHitZones array with all HZs in this entity Returns the count of elements that were filled into the array.
 
proto external int GetAllHitZonesInHierarchy (out notnull array< HitZone > outHitZones)
 Clears and fills the specified outHitZones array with all HZs in this entity and its children.
 
proto external HitZoneContainerComponent GetParentHitZoneContainer ()
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 

Static Public Member Functions

static ScriptInvoker GetOnDestructibleDestroyedInvoker ()
 
static bool GetReadingInit (bool readingInit)
 
static void SetReadingInit (bool readingInit)
 
- Static Public Member Functions inherited from SCR_DamageManagerComponent
static SCR_DamageManagerComponent GetDamageManager (notnull IEntity owner)
 Get damage manager from given owner.
 

Protected Member Functions

notnull SCR_DestructionBaseData GetDestructionBaseData ()
 
RplComponent FindParentRplComponent ()
 
void PassDamageToChildren (notnull BaseDamageContext damageContext)
 
- Protected Member Functions inherited from SCR_DamageManagerComponent
override bool OnRplSave (ScriptBitWriter writer)
 
override bool OnRplLoad (ScriptBitReader reader)
 
notnull SCR_DamageManagerData GetScriptedDamageManagerData ()
 
override void OnDamage (notnull BaseDamageContext damageContext)
 
override bool ShouldOverrideInstigator (notnull Instigator currentInstigator, notnull Instigator newInstigator)
 Called whenever an instigator is going to be set.
 
float HealHitZonesInSequence (float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones)
 
float HealHitZonesInParallel (float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones)
 
void ConnectToFireDamageSystem ()
 
void DisconnectFromFireDamageSystem ()
 
override void OnDamageStateChanged (EDamageState state)
 Invoked when damage state changes.
 
override void _WB_AfterWorldUpdate (IEntity owner, float timeSlice)
 
- Protected Member Functions inherited from DamageManagerComponent
void OnDamageOverTimeAdded (EDamageType dType, float dps, HitZone hz)
 Invoked every time the DoT is added to certain hitzone.
 
void OnDamageOverTimeRemoved (EDamageType dType, HitZone hz)
 Invoked when provided damage type is removed from certain hitzone.
 
void OnDamageStateChanged (EDamageState state)
 Called when the damagestate changes.
 
void OnPostInit (IEntity owner)
 Called after all components are initialized.
 
void OnInit (IEntity owner)
 Called during EOnInit.
 
void OnDelete (IEntity owner)
 
void OnFrame (IEntity owner, float timeSlice)
 Called during EOnFrame.
 
void OnFilteredContact (IEntity owner, IEntity other, Contact contact)
 Only called if FilterContact returned true.
 
void OnDiag (IEntity owner, float timeSlice)
 Called during EOnDiag.
 
void OnDamage (notnull BaseDamageContext damageContext)
 
bool OnRplSave (ScriptBitWriter writer)
 
bool OnRplLoad (ScriptBitReader reader)
 

Static Protected Attributes

static ref ScriptInvoker s_OnDestructibleDestroyed = new ScriptInvoker()
 
static bool s_bReadingInit = false
 
static bool s_bPrintMissingComponent
 
static bool s_bPrintMissingPlayerController
 
static bool s_bPrintInitializationFailed
 
- Static Protected Attributes inherited from SCR_DamageManagerComponent
static const int MIN_MOMENTUM_RESPONSE_INDEX = 1
 
static const int MAX_MOMENTUM_RESPONSE_INDEX = 5
 
static const int MIN_DESTRUCTION_RESPONSE_INDEX = 6
 
const float SIMULATION_IMPRECISION_MULTIPLIER = 1.1
 
static ref array< ref SCR_DamageManagerDatas_aDamageManagerData = {}
 

Additional Inherited Members

- Static Public Attributes inherited from SCR_DamageManagerComponent
static const int MAX_DESTRUCTION_RESPONSE_INDEX = 10
 
static const string MAX_DESTRUCTION_RESPONSE_INDEX_NAME = "HugeDestructible"
 
static const ref array< EDamageTypeHEALING_DAMAGE_TYPES = {EDamageType.HEALING, EDamageType.REGENERATION}
 
static const float KM_PER_H_TO_M_PER_S = 0.277777
 
- Protected Attributes inherited from SCR_DamageManagerComponent
int m_iTimetickInstigator = System.GetTickCount()
 
int m_iTimeThresholdInstigatorReplacement = 180000
 
int m_iPlayerId = 0
 
int m_iDamageManagerDataIndex = -1
 
bool m_bRplReady
 

Detailed Description

Base destruction component, destruction types extend from this.

Constructor & Destructor Documentation

◆ ~SCR_DestructionDamageManagerComponent()

void SCR_DestructionDamageManagerComponent.~SCR_DestructionDamageManagerComponent ( )

Member Function Documentation

◆ CreateDestructionHitInfo()

void SCR_DestructionDamageManagerComponent.CreateDestructionHitInfo ( bool  totalDestruction,
float  lastHealth,
float  hitDamage,
EDamageType  damageType,
vector  hitPosition,
vector  hitDirection,
vector  hitNormal 
)

Creates and fills destruction hit info for the object.

Parameters
[in]totalDestruction
[in]lastHealth
[in]hitDamage
[in]damageType
[in]hitPosition
[in]hitDirection
[in]hitNormal

◆ DeleteDestructible()

void SCR_DestructionDamageManagerComponent.DeleteDestructible ( )

Used in cases where we don't care about effects or anything, e. g. building destruction.

◆ DeleteParentWithEffects()

void SCR_DestructionDamageManagerComponent.DeleteParentWithEffects ( )

◆ FilterContact()

override bool SCR_DestructionDamageManagerComponent.FilterContact ( IEntity  owner,
IEntity  other,
Contact  contact 
)

No contacts for chimeraCharacters.

Implements SCR_DamageManagerComponent.

◆ FindParentRplComponent()

RplComponent SCR_DestructionDamageManagerComponent.FindParentRplComponent ( )
protected

◆ GetCanBeDamaged()

bool SCR_DestructionDamageManagerComponent.GetCanBeDamaged ( )

Called when the object receives damage, return false if damage should be ignored.

Implemented in SCR_DestructionMultiPhaseComponent.

◆ GetDestroyed()

bool SCR_DestructionDamageManagerComponent.GetDestroyed ( )
Returns
whether the object is destroyed

◆ GetDestructionBaseData()

notnull SCR_DestructionBaseData SCR_DestructionDamageManagerComponent.GetDestructionBaseData ( )
protected

◆ GetDestructionHitInfo()

SCR_DestructionHitInfo SCR_DestructionDamageManagerComponent.GetDestructionHitInfo ( bool  createNew = false)
Parameters
[in]createNew
Returns

◆ GetDisablePhysicsOnDestroy()

bool SCR_DestructionDamageManagerComponent.GetDisablePhysicsOnDestroy ( )
Returns
whether the object should disable physics on destruction (before being deleted or changed)

Implemented in SCR_DestructionMultiPhaseComponent.

◆ GetOnDamageInvoker()

ScriptInvoker SCR_DestructionDamageManagerComponent.GetOnDamageInvoker ( )

Returns the on damage script invoker if one exists, otherwise creates one and returns it.

◆ GetOnDestructibleDestroyedInvoker()

static ScriptInvoker SCR_DestructionDamageManagerComponent.GetOnDestructibleDestroyedInvoker ( )
static
Returns

◆ GetReadingInit()

static bool SCR_DestructionDamageManagerComponent.GetReadingInit ( bool  readingInit)
static
Parameters
[in]readingInit
Returns

◆ GetTotalDestructionThreshold()

float SCR_DestructionDamageManagerComponent.GetTotalDestructionThreshold ( )
Returns
damage threshold, or 3000 if no component has been found

◆ GetUndamaged()

bool SCR_DestructionDamageManagerComponent.GetUndamaged ( )
Returns
whether the object is undamaged

◆ HandleDestruction()

void SCR_DestructionDamageManagerComponent.HandleDestruction ( )

Handle destruction.

Implemented in SCR_DestructionMultiPhaseComponent.

◆ InitDestruction()

void SCR_DestructionDamageManagerComponent.InitDestruction ( )

Initialise destruction.

◆ IsDestructionQueued()

bool SCR_DestructionDamageManagerComponent.IsDestructionQueued ( )
Returns

◆ IsProxy()

bool SCR_DestructionDamageManagerComponent.IsProxy ( )

Checks if this entity is locally owned.

◆ NetReadInit()

void SCR_DestructionDamageManagerComponent.NetReadInit ( ScriptBitReader  reader)

Called when Item is initialized from replication stream.

Carries the data from Master.

Parameters
[in]reader

◆ NetReceiveHitData()

void SCR_DestructionDamageManagerComponent.NetReceiveHitData ( int  hitIndex,
EDamageType  damageType,
float  damage,
vector  hitPosition,
vector  hitDirection 
)

Receive encoded hit data from server.

Parameters
[in]hitIndex
[in]damageType
[in]damage
[in]hitPosition
[in]hitDirection

◆ NetWriteInit()

void SCR_DestructionDamageManagerComponent.NetWriteInit ( ScriptBitWriter  writer)

Called when Item is getting replicated from Master to Slave connection.

Parameters
[in]writer

◆ OnDamage()

override void SCR_DestructionDamageManagerComponent.OnDamage ( notnull BaseDamageContext  damageContext)

◆ OnFilteredContact()

override void SCR_DestructionDamageManagerComponent.OnFilteredContact ( IEntity  owner,
IEntity  other,
Contact  contact 
)

Only called if FilterContact returned true.

Parameters
ownerThe owner entity
otherOther Entity who contacted us
contactStructure describing the contact

Implements DamageManagerComponent.

◆ OnPostInit()

override void SCR_DestructionDamageManagerComponent.OnPostInit ( IEntity  owner)

Called after all components are initialized.

Parameters
ownerEntity this component is attached to.

Implements DamageManagerComponent.

Implemented in SCR_DestructionMultiPhaseComponent, and SCR_DestructionTireComponent.

◆ PassDamageToChildren()

void SCR_DestructionDamageManagerComponent.PassDamageToChildren ( notnull BaseDamageContext  damageContext)
protected

◆ PlaySound()

void SCR_DestructionDamageManagerComponent.PlaySound ( )

Plays sounds upon destruction.

Implemented in SCR_DestructionMultiPhaseComponent.

◆ QueueDestroy()

void SCR_DestructionDamageManagerComponent.QueueDestroy ( )

Called when the object should be destroyed and various effects or other things need to be performed (actual destruction handled HandleDestruction())

Implemented in SCR_DestructionMultiPhaseComponent.

◆ RegenerateNavmeshDelayed()

void SCR_DestructionDamageManagerComponent.RegenerateNavmeshDelayed ( )

◆ ReplicateDestructibleState()

void SCR_DestructionDamageManagerComponent.ReplicateDestructibleState ( bool  forceUpdate = false)
Parameters
[in]forceUpdate

Implemented in SCR_DestructionMultiPhaseComponent.

◆ RPC_DoSpawnAllDestroyEffects()

void SCR_DestructionDamageManagerComponent.RPC_DoSpawnAllDestroyEffects ( )

Spawns destroy objects of children as well as own.

◆ SetHitZoneDamage()

void SCR_DestructionDamageManagerComponent.SetHitZoneDamage ( float  damage)

Sets damage of the hit zone (does not trigger destruction)

Parameters
[in]damage

◆ SetHitZoneHealth()

void SCR_DestructionDamageManagerComponent.SetHitZoneHealth ( float  baseHealth,
bool  clearDamage = true 
)

Sets the base health value of the hit zone (does not trigger destruction)

Parameters
[in]baseHealth
[in]clearDamage

◆ SetModel()

void SCR_DestructionDamageManagerComponent.SetModel ( ResourceName  model)

Sets the model of the object.

Parameters
[in]model

◆ SetReadingInit()

static void SCR_DestructionDamageManagerComponent.SetReadingInit ( bool  readingInit)
static
Parameters
[in]readingInit

◆ ShouldDestroyParent()

bool SCR_DestructionDamageManagerComponent.ShouldDestroyParent ( )
Returns
whether or not the parent must be destroyed when this is destroyed

◆ SpawnDestroyObjects()

void SCR_DestructionDamageManagerComponent.SpawnDestroyObjects ( SCR_HitInfo  hitInfo)

Spawns objects that are meant to be created when the object is destroyed (particles, debris, etc)

Parameters
[in]hitInfo

Implemented in SCR_DestructionMultiPhaseComponent.

◆ UpdateResponseIndex()

void SCR_DestructionDamageManagerComponent.UpdateResponseIndex ( )

Member Data Documentation

◆ s_bPrintInitializationFailed

bool SCR_DestructionDamageManagerComponent.s_bPrintInitializationFailed
staticprotected

◆ s_bPrintMissingComponent

bool SCR_DestructionDamageManagerComponent.s_bPrintMissingComponent
staticprotected

◆ s_bPrintMissingPlayerController

bool SCR_DestructionDamageManagerComponent.s_bPrintMissingPlayerController
staticprotected

◆ s_bReadingInit

bool SCR_DestructionDamageManagerComponent.s_bReadingInit = false
staticprotected

◆ s_OnDestructibleDestroyed

ref ScriptInvoker SCR_DestructionDamageManagerComponent.s_OnDestructibleDestroyed = new ScriptInvoker()
staticprotected

The documentation for this interface was generated from the following file: