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| ScriptInvoker | GetOnDamageInvoker () |
| | Returns the on damage script invoker if one exists, otherwise creates one and returns it.
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| SCR_DestructionHitInfo | GetDestructionHitInfo (bool createNew=false) |
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| bool | ShouldDestroyParent () |
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| bool | ShouldDestroyChildren () |
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| bool | GetDisablePhysicsOnDestroy () |
| | Returns whether the object should disable physics on destruction (before being deleted or changed)
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| bool | GetUndamaged () |
| | Returns whether the object is undamaged.
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| bool | GetDestroyed () |
| | Returns whether the object is destroyed.
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| void | RPC_DoSpawnAllDestroyEffects () |
| | Spawns destroy objects of children as well as own.
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| void | DeleteParentWithEffects () |
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| void | DeleteDestructibleDelayed () |
| | Deletion of the owner of this component which is going to be delayed by a frame to ensure proper excecution of invokers and RPC calls.
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| void | DeleteDestructibleChildrenDelayed (bool withEffects=true) |
| | Deletion of children of owner of this component which is going to be delayed by a frame to ensure proper excecution of invokers and RPC calls.
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| void | SetHitZoneHealth (float baseHealth, bool clearDamage=true) |
| | Sets the base health value of the hit zone (does not trigger destruction)
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| void | SetHitZoneDamage (float damage) |
| | Sets damage of the hit zone (does not trigger destruction)
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| SCR_DestructionHitInfo | CreateDestructionHitInfo (bool totalDestruction, float lastHealth, float hitDamage, EDamageType damageType, vector hitPosition, vector hitDirection, vector hitNormal) |
| | Creates and fills destruction hit info for the object.
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| bool | GetCanBeDamaged () |
| | Called when the object receives damage, return false if damage should be ignored.
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| void | QueueDestroy () |
| | Called when the object should be destroyed and various effects or other things need to be performed (actual destruction handled HandleDestruction())
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| void | HandleDestruction () |
| | Handle destruction.
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| void | InitDestruction () |
| | Initialize destruction.
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| void | NetReceiveHitData (int hitIndex, EDamageType damageType, float damage, vector hitPosition, vector hitDirection) |
| | Receive encoded hit data from server.
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| void | NetReadInit (ScriptBitReader reader) |
| | Called when Item is initialized from replication stream. Carries the data from Master.
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| void | NetWriteInit (ScriptBitWriter writer) |
| | Called when Item is getting replicated from Master to Slave connection.
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| void | ReplicateDestructibleState (int damagePhase=0, bool silent=false) |
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| bool | IsProxy () |
| | Checks if this entity is locally owned.
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| override bool | FilterContact (IEntity owner, IEntity other, Contact contact) |
| | No contacts for chimeraCharacters.
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| override void | OnFilteredContact (IEntity owner, IEntity other, Contact contact) |
| | Only called if FilterContact returned true.
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| override void | OnDamage (notnull BaseDamageContext damageContext) |
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| bool | IsDestructionQueued () |
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| float | GetTotalDestructionThreshold () |
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| override void | OnPostInit (IEntity owner) |
| | Called after all components are initialized.
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| void | ~SCR_DestructionDamageManagerComponent () |
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| void | GetPhysicalHitZones (out notnull array< HitZone > physicalHitZones) |
| | Return hit zones with colliders assigned.
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| void | GetRegeneratingHitZones (out notnull array< SCR_RegeneratingHitZone > regeneratingHitZones) |
| | Return hit zones with passive regeneration enabled.
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| void | RpcDo_SetFireState (int hitZoneIndex, SCR_EBurningState fireState) |
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| int | GetSurroundingHitzones (vector origin, Physics physics, float maxDistance, out array< HitZone > outHitzones) |
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| float | GetMinDestroyDamage (EDamageType damageType, array< HitZone > hitzones) |
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| ScriptInvoker | GetOnDamage () |
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| ScriptInvoker | GetOnDamageOverTimeAdded () |
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| ScriptInvoker | GetOnDamageOverTimeRemoved () |
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| ScriptInvoker | GetOnDamageStateChanged () |
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| void | ~SCR_DamageManagerComponent () |
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| int | GetHitZonesOfGroup (EHitZoneGroup hitZoneGroup, out notnull array< HitZone > groupHitZones, bool clearArray=true) |
| | Get a list of all hitzones of specific hitzone group.
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| int | GetHitZonesOfGroups (notnull array< EHitZoneGroup > hitZoneGroups, out notnull array< HitZone > groupHitZones) |
| | Get a list of all hitzones of specific hitzone group.
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| float | GetGroupDamageOverTime (ECharacterHitZoneGroup hitZoneGroup, EDamageType damageType) |
| | Get total damage over time of given hitzone group.
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| void | Kill (notnull Instigator instigator) |
| | Neutralize the entity with a specific damage type, registering the killer entity.
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| void | DamageRandomHitZones (float damage, EDamageType type, notnull Instigator instigator, bool onlyPhysical=true, vector outMat[3]={}, bool damageDefault=false) |
| | Damage random physical hit zones up to damage amount.
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| bool | CanBeHealed (bool ignoreHealingDOT=true) |
| | Return true if there is damage that can be repaired.
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| void | FullHeal (bool ignoreHealingDOT=true) |
| | Fix all the damage.
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| float | HealHitZones (float healthToDistribute, bool sequential=false, float maxHealThresholdScaled=1, array< HitZone > alternativeHitZones=null) |
| | Partially heal the hitZones of an entity.
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| void | ReduceSmoke () |
| | Reduce smoke output based on the total health of hit zones.
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| float | GetHitZonesDamage (float untilThresholdScaled=1, array< HitZone > alternativeHitZones=null) |
| | Get all damage dealt to hitzones.
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| float | GetHitZonesHealthScaled (array< HitZone > alternativeHitZones=null) |
| | Get Health scaled of all hitzones.
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| float | GetSingleHitZonesHealthScaled (array< HitZone > alternativeHitZones=null, bool getLowestHealth=true) |
| | Get single Health scaled from hitzones.
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| ResourceName | GetSecondaryExplosion (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES, bool fire=false, out bool hasData=false) |
| | Determine secondary explosion prefab based on explosion value, type and resource type if defined.
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| SCR_SecondaryExplosion | GetSecondaryExplosionForScale (SCR_ESecondaryExplosionScale scale, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) |
| | Determine secondary explosion prefab based on explosion scale, type and resource type if defined.
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| SCR_ESecondaryExplosionScale | GetSecondaryExplosionScale (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) |
| | Determine secondary explosion prefab based on explosion value, type and resource type if defined.
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| ResourceName | GetSecondaryFireParticle (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) |
| | Determine secondary explosion prefab based on explosion value, type and resource type if defined.
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| bool | IsOnFire (HitZone hitZone=null) |
| | Determine if provided or any hit zone from this damage manager is on fire.
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| bool | IsOnFire (notnull array< HitZone > hitZones) |
| | Determine if any hit zone from this damage manager is on fire.
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| void | SecondaryExplosion (ResourceName prefabName, notnull Instigator instigator, notnull EntitySpawnParams spawnParams) |
| | Spawn secondary explosion.
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| SCR_ResourceEncapsulator | GetResourceEncapsulator (EResourceType suppliesType=EResourceType.SUPPLIES) |
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| void | SupplySecondaryExplosion (notnull Instigator instigator) |
| | Spawn supply secondary explosion when vehicle becomes destroyed.
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| vector | GetSecondaryExplosionPosition (TypeName hitZoneType, out float totalWeight=0) |
| | Get weighed average position of explosion for hitzones of specified type.
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| void | FuelSecondaryExplosion (notnull Instigator instigator) |
| | Spawn fuel secondary explosion when vehicle becomes destroyed.
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| void | UpdateFireDamage (float timeSlice) |
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| void | UpdateFireParticles (vector position, out ParticleEffectEntity particles, SCR_ESecondaryExplosionScale state, SCR_ESecondaryExplosionType fireType, EResourceType resourceType=EResourceType.SUPPLIES) |
| | Update visual effects and store result in particles variable.
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| override void | OnDamageOverTimeAdded (EDamageType dType, float dps, HitZone hz) |
| | Invoked every time the DoT is added to certain hitzone.
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| override void | OnDamageOverTimeRemoved (EDamageType dType, HitZone hz) |
| | Invoked when provided damage type is removed from certain hitzone.
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| override bool | HijackDamageHandling (notnull BaseDamageContext damageContext) |
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| override int | _WB_GetAfterWorldUpdateSpecs (IEntity owner, IEntitySource src) |
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| proto external int | ComputeStruckHitZones (out notnull array< HitZone > struckHitZones, notnull BaseDamageContext damageContext) |
| | Clears and fills struckHitZones array with all HZs that should get damaged by this BaseDamageContext.
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| proto external void | EnableDamageHandling (bool enable) |
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| proto external bool | IsDamageHandlingEnabled () |
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| proto external void | EnableDamageSystemOnFrame () |
| | Call to enable damage system's on frame.
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| proto external void | DisableDamageSystemOnFrame () |
| | Call to disable damage system's on frame.
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| proto external void | SetMovementDamage (float damage) |
| | Sets the movement damage modifier.
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| proto external float | GetMovementDamage () |
| | Returns the movement damage modifier.
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| proto external void | SetAimingDamage (float damage) |
| | Sets the aiming damage modifier.
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| proto external float | GetAimingDamage () |
| | Returns aiming damage modifier.
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| proto external float | GetHealthScaled () |
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| proto external bool | SetHealthScaled (float health) |
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| proto external float | GetHealth () |
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| proto external float | GetMaxHealth () |
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| proto external EDamageState | GetState () |
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| proto external bool | IsDestroyed () |
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| proto external void | SetInstigatorEntity (IEntity instigator) |
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| proto external void | SetInstigator (notnull Instigator instigator) |
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| proto external void | SetAndReplicateInstigator (notnull Instigator instigator) |
| | Sets the instigator and broadcasts the change to clients DO NOT USE THIS METHOD UNLESS YOU KNOW EXACTLY WHEN TO USE IT IF YOU ARE USING THIS YOU PROBABLY SHOULD BE DEALING DAMAGE TO THE PLAYER TO KILL THEM.
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| proto external notnull Instigator | GetInstigator () |
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| proto external int | GetAttachedColliderIDs (out notnull array< int > outAttachedColliderIDs) |
| | Fills colliderIDs with all the colliders attached to hitzones this dmg manager owns.
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| proto external void | HandleDamage (notnull BaseDamageContext damageContext) |
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| proto external bool | IsDamagedOverTime (EDamageType dType) |
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| proto external float | GetDamageOverTime (EDamageType dType) |
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| proto external void | RemoveDamageOverTime (EDamageType dType) |
| | Removes DOT of provided damageType from all currently affected HitZones.
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| GameMaterial | OverrideHitMaterial (HitZone struckHitzone) |
| | Not all armors are physical so the surface that gets struck by projectiles will not be the one the armor, but the hitzone.
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| bool | ShouldCountAsHit (notnull BaseDamageContext damageContext) |
| | Called after HijackDamageHandling.
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| proto external IEntity | GetOwner () |
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| proto external HitZone | GetDefaultHitZone () |
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| proto external HitZone | GetHitZoneByName (string hitZoneName) |
| | Get the HitZone that matches the provided collider name.
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| proto external HitZone | GetHitZoneByColliderID (int colliderID) |
| | Get the HitZone that matches the provided collider ID.
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| proto external int | GetHitZonesByColliderIDs (out notnull array< HitZone > outHitZones, notnull array< int > colliderIDs) |
| | Clears and fills the specified outHitZones array with all HZs that are attached to colliderIDs.
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| proto external HitZone | GetHitZone (string colliderName) |
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| proto external int | CountAllHitZones () |
| | Counts the number of hitzones in this entity.
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| proto external int | CountAllHitZonesInHierarchy () |
| | Counts the number of hitzones in this entity and its children.
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| proto external int | GetAllHitZones (out notnull array< HitZone > outHitZones) |
| | Clears and fills the specified outHitZones array with all HZs in this entity Returns the count of elements that were filled into the array.
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| proto external int | GetAllHitZonesInHierarchy (out notnull array< HitZone > outHitZones) |
| | Clears and fills the specified outHitZones array with all HZs in this entity and its children.
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| proto external HitZoneContainerComponent | GetParentHitZoneContainer () |
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| bool | OnTicksOnRemoteProxy () |
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