Arma Reforger Script API
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Public Attributes | |
ResourceName | m_ParticleDestroyFragment |
ref SCR_FragmentDebris | m_DebrisDestroyFragment |
float | m_fFragmentHealth |
bool | m_bDestroyFragmentOnFracture |
bool | m_bDeleteAfterFinalFragment |
bool | m_bEnableStructuralIntegrity |
ref array< ref SCR_FractalVariation > | m_FractalVariants |
Public Attributes inherited from SCR_DestructionDamageManagerComponentClass | |
float | m_fBaseHealth |
float | m_fForceToDamageScale |
float | m_fMomentumToDamageScale |
float | m_fRelativeContactForceThresholdMinimum |
float | m_fDamageThresholdMaximum |
bool | m_bPassDamageToChildren |
bool | m_bDestroyParentWhenDestroyed |
ref array< ref SCR_BaseSpawnable > | m_DestroySpawnObjects |
Additional Inherited Members | |
Public Member Functions inherited from SCR_DamageManagerComponentClass | |
SCR_SecondaryExplosions | GetSecondaryExplosions () |
SCR_SecondaryExplosions | GetSecondaryFires () |
bool | GetBurnStateForHealth (float health, out SCR_EBurningState state) |
Retreives burn state for provided health. | |
Public Member Functions inherited from DamageManagerComponentClass | |
proto external float | GetFallDamageLimitNoDamage () |
proto external float | GetFallDamageLimitFullDamage () |
proto external float | GetHeavyDamageThreshold () |
Protected Attributes inherited from SCR_DamageManagerComponentClass | |
ref SCR_SecondaryExplosions | m_SecondaryExplosions |
ref SCR_SecondaryExplosions | m_SecondaryFires |
ref SCR_RepairConfig | m_RepairConfig |
bool SCR_DestructionFractalComponentClass.m_bDeleteAfterFinalFragment |
bool SCR_DestructionFractalComponentClass.m_bDestroyFragmentOnFracture |
bool SCR_DestructionFractalComponentClass.m_bEnableStructuralIntegrity |
ref SCR_FragmentDebris SCR_DestructionFractalComponentClass.m_DebrisDestroyFragment |
float SCR_DestructionFractalComponentClass.m_fFragmentHealth |
ref array<ref SCR_FractalVariation> SCR_DestructionFractalComponentClass.m_FractalVariants |
ResourceName SCR_DestructionFractalComponentClass.m_ParticleDestroyFragment |