createVehicleCrew: Difference between revisions
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createVehicleCrew does not work with Transport Unload waypoints for helicopters. You need to spawn the pilots separately and then get them into the helicopter in order to get Transport Unload waypoints to work. | createVehicleCrew does not work with Transport Unload waypoints for helicopters. You need to spawn the pilots separately and then get them into the helicopter in order to get Transport Unload waypoints to work. | ||
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<dd class="notedate">Posted on July 2, 2017 - 03:26 (UTC)</dd> | |||
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt> | |||
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The particular seats to which units are added depend on the <tt>dontCreateAI</tt> property, the <tt>hasDriver</tt> property of the base class, and the <tt>hasGunner</tt> propery of turret classes. | |||
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Revision as of 04:26, 2 July 2017
Description
- Description:
- Creates crew to given empty vehicle. Crew members are default crew defined in config. Crew side will also correspond to vehicle's faction. This command does not addVehicle to the created crew in the same way this normally happens when crewed vehicle created in the editor.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
// Spawn a flying UAV with crew. myUAV = [getPos player, 0, "B_UAV_02_F", west] call BIS_fnc_spawnVehicle; createVehicleCrew (myUAV select 0);
- Example 2:
_veh = createVehicle ["O_MRAP_02_hmg_F", position player, [], 0, "NONE"]; createVehicleCrew _veh; { diag_log [_x, faction _x, side _x, side group _x]; } forEach crew _veh;
[O Alpha 1-1:1,"OPF_F",EAST,EAST] [O Alpha 1-1:2,"OPF_F",EAST,EAST]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
Bottom Section
- Posted on August 20, 2014 - 14:01 (UTC)
- SilentSpike
- As of ARMA 3 v1.26 the command will work on non-empty vehicles. If any of the crew defined in config are missing they will be added.
- Posted on November 8, 2014 - 17:06 (UTC)
- Tankbuster
- This command creates drivers/copilots, commanders and gunners where appropriate, but it never creates cargo crew. So a gunship Huron will get a pilot and copilot plus 2 door gunners, but nobody in the back.
- Posted on December 22, 2015 - 14:19 (UTC)
- DrPastah
- createVehicleCrew does not work with Transport Unload waypoints for helicopters. You need to spawn the pilots separately and then get them into the helicopter in order to get Transport Unload waypoints to work.
- Posted on July 2, 2017 - 03:26 (UTC)
- AgentRevolution
- The particular seats to which units are added depend on the dontCreateAI property, the hasDriver property of the base class, and the hasGunner propery of turret classes.