findNearestEnemy: Difference between revisions

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| Finds the nearest enemy to the specified position. Returns a null object if the object's group does not [[knowsAbout|know about]] any enemies. This command will return nearest object that is known to the unit and is considered enemy. An empty vehicle that is part of enemy group assets (see [[addVehicle]]) can be returned as valid nearest target.|= Description
| Finds the nearest enemy to the specified position. Returns a null object if the object's group does not [[knowsAbout|know about]] any enemies. This command will return nearest object that is known to the unit and is considered enemy. An empty vehicle that is part of enemy group assets (see [[addVehicle]]) can be returned as valid nearest target.|DESCRIPTION=
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| object '''findNearestEnemy''' position |= Syntax
| object '''findNearestEnemy''' position |SYNTAX=


|p1= object: [[Object]]|= Parameter 1
|p1= object: [[Object]]|PARAMETER1=


|p2= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]]|= Parameter 2
|p2= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]]|PARAMETER2=


| [[Object]] |= Return value
| [[Object]] |RETURNVALUE=
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|x1= <code>_myNearestEnemy = ([[units]] _myGroup [[select]] 0) [[findNearestEnemy]] [[player]];</code> |= Example 1
|x1= <code>_myNearestEnemy = ([[units]] _myGroup [[select]] 0) [[findNearestEnemy]] [[player]];</code> |EXAMPLE1=


|x2= <code>_myNearestEnemy = [[player]] [[findNearestEnemy]] [[player]];</code> |= Example 2
|x2= <code>_myNearestEnemy = [[player]] [[findNearestEnemy]] [[player]];</code> |EXAMPLE2=
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| [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] |= See also
| [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] |SEEALSO=


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Revision as of 14:39, 7 April 2019

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Finds the nearest enemy to the specified position. Returns a null object if the object's group does not know about any enemies. This command will return nearest object that is known to the unit and is considered enemy. An empty vehicle that is part of enemy group assets (see addVehicle) can be returned as valid nearest target.
Groups:
Uncategorised

Syntax

Syntax:
object findNearestEnemy position
Parameters:
object: Object
position: Object or Array in format PositionAGL or Position2D
Return Value:
Object

Examples

Example 1:
_myNearestEnemy = (units _myGroup select 0) findNearestEnemy player;
Example 2:
_myNearestEnemy = player findNearestEnemy player;

Additional Information

See also:
nearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

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Only post proven facts here! Add Note

Notes

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