setWaypointScript: Difference between revisions

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m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2")
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| Attaches a script to a scripted waypoint. In early versions of Arma, command consisted of a script name and additional script arguments and the script had to use [[SQS]]-Syntax. The script receives the following arguments in [[_this]] variable: [group, position, target] + [the optional passed arguments]. The optional arguments are [[append]]ed to the end of the return array.<br><br>
| Attaches a script to a scripted waypoint. In early versions of Arma, command consisted of a script name and additional script arguments and the script had to use [[SQS]]-Syntax. The script receives the following arguments in [[_this]] variable: [group, position, target] + [the optional passed arguments]. The optional arguments are [[append]]ed to the end of the arguments array.
In Arma 3, ''command'' argument can be a [[String]] with code, a reference to .sqf script (it will have to explicitly end with '''.sqf''') or a reference to .sqs script.<br><br>
{{Feature arma3|In Arma 3, ''command'' argument can be a [[String]] with code, a reference to .sqf script (it will have to explicitly end with '''.sqf''') or a reference to .sqs script.}} |DESCRIPTION=
See [[ArmA:_Mission_Editor#Select_Type|Mission editor Description]] for more information about scripted waypoints. |DESCRIPTION=
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| waypoint '''setWaypointScript''' command |SYNTAX=
| waypoint [[setWaypointScript]] command |SYNTAX=


|p1= waypoint: [[Array]] - format [[Waypoint]] |PARAMETER1=
|p1= waypoint: [[Array]] - format [[Waypoint]] |PARAMETER1=
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|x1= <code>[_grp, 2] [[setWaypointScript]] "find.sqs [[player]]";</code> |EXAMPLE1=
|x1= <code>[_grp, 2] [[setWaypointScript]] "find.sqs [[player]]";</code> |EXAMPLE1=
|x2= <code>[_grp, 2] [[setWaypointScript]] "somescript.sqf [1,2,3,4,5,6,7,8]";</code> |EXAMPLE1=
 
|x2= <code>[_grp, 2] [[setWaypointScript]] "somescript.sqf [1,2,3,4,5,6,7,8]";</code> |EXAMPLE2=
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SETWAYPOINTSCRIPT]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP Elite |SETWAYPOINTSCRIPT]]
[[Category:Scripting Commands OFP Elite |{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|SETWAYPOINTSCRIPT]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Waypoints|SETWAYPOINTSCRIPT]]
[[Category:Command_Group:_Waypoints|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 16:12, 29 January 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Attaches a script to a scripted waypoint. In early versions of Arma, command consisted of a script name and additional script arguments and the script had to use SQS-Syntax. The script receives the following arguments in _this variable: [group, position, target] + [the optional passed arguments]. The optional arguments are appended to the end of the arguments array.
Arma 3
In Arma 3, command argument can be a String with code, a reference to .sqf script (it will have to explicitly end with .sqf) or a reference to .sqs script.
Groups:
Uncategorised

Syntax

Syntax:
waypoint setWaypointScript command
Parameters:
waypoint: Array - format Waypoint
command: String
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointScript "find.sqs player";
Example 2:
[_grp, 2] setWaypointScript "somescript.sqf [1,2,3,4,5,6,7,8]";

Additional Information

See also:
waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeed

Notes

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Notes

Bottom Section