setDamage: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Sets an object's damage value in the range 0..1, 0 meaning fully functional and 1 completely destroyed / dead.<br> | | Sets an object's damage value in the range 0..1, 0 meaning fully functional and 1 completely destroyed / dead.<br> | ||
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{{Informative | Identical to [[setDammage]], typo aside.}} |DESCRIPTION= | {{Informative | Identical to [[setDammage]], typo aside.}} |DESCRIPTION= | ||
| object [[setDamage]] damage |SYNTAX= | | object [[setDamage]] damage |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|s2= object [[setDamage]] [damage, useEffects] {{Since|arma3|1.67|y}} |SYNTAX2= | |s2= object [[setDamage]] [damage, useEffects] {{Since|arma3|1.67|y}} |SYNTAX2= | ||
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|r2= [[Nothing]] |RETURNVALUE2= | |r2= [[Nothing]] |RETURNVALUE2= | ||
|x1= <code>_soldier1 [[setDamage]] 1;</code> |EXAMPLE1= | |x1= <code>_soldier1 [[setDamage]] 1;</code> |EXAMPLE1= | ||
|x2= <code>_house1 [[setDamage]] [1, [[false]]];</code> |EXAMPLE2= | |x2= <code>_house1 [[setDamage]] [1, [[false]]];</code> |EXAMPLE2= | ||
| [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] |SEEALSO= | | [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] |SEEALSO= |
Revision as of 02:32, 17 January 2021
Description
- Description:
- Sets an object's damage value in the range 0..1, 0 meaning fully functional and 1 completely destroyed / dead.
The alternative syntax allows to switch off destruction effects. - Groups:
- Object Manipulation
Syntax
Alternative Syntax
- Syntax:
- object setDamage [damage, useEffects] Template:Since
- Parameters:
- object: Object
- [damage, useEffects]: Array
- damage: Number
- useEffects: Boolean - false to skip destruction effects. Default: true
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- setVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on May 29, 2015 - 11:23 (UTC)
- KamikazeXeX
- Using this possible overrides individual hit damages such as setHitPointDamage ["HitHead", _value]; if you're having issues try setting hitdamage after setdamage.
- Posted on April 17, 2006 - 07:36 (CEST)
- Fragorl
- In OFP, setting a unit's damage to a negative value will set it is health to full, but impair their aim.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands