setDamage: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| ofp | | ofp | ||
|1.5 | |1.5 | ||
|eff= global | |eff= global | ||
|arg= global | |arg= global | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Sets an object's damage value in the range 0..1, 0 meaning fully functional and 1 completely destroyed / dead.<br> | | Sets an object's damage value in the range 0..1, 0 meaning fully functional and 1 completely destroyed / dead.<br> | ||
The alternative syntax allows to switch off destruction effects. | The alternative syntax allows to switch off destruction effects. | ||
{{Informative | Identical to [[setDammage]], typo aside.}} | {{Informative | Identical to [[setDammage]], typo aside.}} | ||
| object [[setDamage]] damage | | object [[setDamage]] damage | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= damage: [[Number]] | |p2= damage: [[Number]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|s2= object [[setDamage]] [damage, useEffects] {{Since|arma3|1.67|y}} | |s2= object [[setDamage]] [damage, useEffects] {{Since|arma3|1.67|y}} | ||
|p21= object: [[Object]] |PARAMETER21= | |p21= object: [[Object]] |PARAMETER21= | ||
Line 34: | Line 34: | ||
|p24= useEffects: [[Boolean]] - [[false]] to skip destruction effects. Default: [[true]] |PARAMETER24= | |p24= useEffects: [[Boolean]] - [[false]] to skip destruction effects. Default: [[true]] |PARAMETER24= | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= <code>_soldier1 [[setDamage]] 1;</code> | |x1= <code>_soldier1 [[setDamage]] 1;</code> | ||
|x2= <code>_house1 [[setDamage]] [1, [[false]]];</code> | |x2= <code>_house1 [[setDamage]] [1, [[false]]];</code> | ||
| [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] | | [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] | ||
}} | }} | ||
Revision as of 11:12, 18 January 2021
Description
- Description:
- Sets an object's damage value in the range 0..1, 0 meaning fully functional and 1 completely destroyed / dead.
The alternative syntax allows to switch off destruction effects. - Groups:
- Object Manipulation
Syntax
Alternative Syntax
- Syntax:
- object setDamage [damage, useEffects] Template:Since
- Parameters:
- object: Object
- [damage, useEffects]: Array
- damage: Number
- useEffects: Boolean - false to skip destruction effects. Default: true
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- setVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on May 29, 2015 - 11:23 (UTC)
- KamikazeXeX
- Using this possible overrides individual hit damages such as setHitPointDamage ["HitHead", _value]; if you're having issues try setting hitdamage after setdamage.
- Posted on April 17, 2006 - 07:36 (CEST)
- Fragorl
- In OFP, setting a unit's damage to a negative value will set it is health to full, but impair their aim.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands