setDamage: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.5|Game version=
|1.5


|eff= global|Multiplayer Effects=
|eff= global


|arg= global|Multiplayer Arguments=
|arg= global


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Sets an object's damage value in the range 0..1, 0 meaning fully functional and 1 completely destroyed / dead.<br>
| Sets an object's damage value in the range 0..1, 0 meaning fully functional and 1 completely destroyed / dead.<br>
The alternative syntax allows to switch off destruction effects.
The alternative syntax allows to switch off destruction effects.


{{Informative | Identical to [[setDammage]], typo aside.}} |DESCRIPTION=
{{Informative | Identical to [[setDammage]], typo aside.}}


| object [[setDamage]] damage |SYNTAX=
| object [[setDamage]] damage


|p1= object: [[Object]] |PARAMETER1=
|p1= object: [[Object]]


|p2= damage: [[Number]] |PARAMETER2=
|p2= damage: [[Number]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|s2= object [[setDamage]] [damage, useEffects] {{Since|arma3|1.67|y}} |SYNTAX2=
|s2= object [[setDamage]] [damage, useEffects] {{Since|arma3|1.67|y}}


|p21= object: [[Object]] |PARAMETER21=
|p21= object: [[Object]] |PARAMETER21=
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|p24= useEffects: [[Boolean]] - [[false]] to skip destruction effects. Default: [[true]] |PARAMETER24=
|p24= useEffects: [[Boolean]] - [[false]] to skip destruction effects. Default: [[true]] |PARAMETER24=


|r2= [[Nothing]] |RETURNVALUE2=
|r2= [[Nothing]]
   
   
|x1= <code>_soldier1 [[setDamage]] 1;</code> |EXAMPLE1=
|x1= <code>_soldier1 [[setDamage]] 1;</code>


|x2= <code>_house1 [[setDamage]] [1, [[false]]];</code> |EXAMPLE2=
|x2= <code>_house1 [[setDamage]] [1, [[false]]];</code>


| [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] |SEEALSO=
| [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]]
}}
}}



Revision as of 11:12, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets an object's damage value in the range 0..1, 0 meaning fully functional and 1 completely destroyed / dead.
The alternative syntax allows to switch off destruction effects.
Identical to setDammage, typo aside.
Groups:
Object Manipulation

Syntax

Syntax:
object setDamage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Alternative Syntax

Syntax:
object setDamage [damage, useEffects] Template:Since
Parameters:
object: Object
[damage, useEffects]: Array
damage: Number
useEffects: Boolean - false to skip destruction effects. Default: true
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDamage 1;
Example 2:
_house1 setDamage [1, false];

Additional Information

See also:
setVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on May 29, 2015 - 11:23 (UTC)
KamikazeXeX
Using this possible overrides individual hit damages such as setHitPointDamage ["HitHead", _value]; if you're having issues try setting hitdamage after setdamage.
Posted on April 17, 2006‎ - 07:36 (CEST)
Fragorl
In OFP, setting a unit's damage to a negative value will set it is health to full, but impair their aim.