addWaypoint: Difference between revisions
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<dd class="note">In game versions prior to Arma 3 v1.22: | <dd class="note">In game versions prior to Arma 3 v1.22: | ||
If you add a waypoint to your group and then want them to start moving to that waypoint, make sure to call [[setWaypointType]] "MOVE" on your waypoint. | If you add a waypoint to your group and then want them to start moving to that waypoint, make sure to call [[setWaypointType]] "MOVE" on your waypoint. | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on June 21, 2014 - 20:38 (UTC)</dd> | <dd class="notedate">Posted on June 21, 2014 - 20:38 (UTC)</dd> |
Revision as of 15:42, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Waypoints
Syntax
- Syntax:
- Syntax needed
- Parameters:
- groupName: Group
- center: PositionAGL (PositionASL if radius is negative!) or Object
- radius: Number - random waypoint placement within radius from center
- index (optional): Number - can be used to insert a waypoint in between existing waypoints
- name (optional): String - waypointName
- Return Value:
- Array - format Waypoint - [Group, index]
Examples
- Example 1:
_wp =_grp addWaypoint [position player, 0];
Additional Information
- See also:
- waypointscreateGuardedPointdeleteWaypointcopyWaypointsmovesetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiussetWaypointLoiterTypecurrentWaypointwaypointNamewaypointSpeedsetWPPos
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 26, 2009
- tijmenjoppe
- In game versions prior to Arma 3 v1.22: If you add a waypoint to your group and then want them to start moving to that waypoint, make sure to call setWaypointType "MOVE" on your waypoint.
- Posted on June 21, 2014 - 20:38 (UTC)
- Giova
-
if you want to create a waypoint of type "MOVE" and set it as actual waypoint, you can use the move command that does everything for you with only one line of code !
Be aware that move command intercepts multiple waypoints and it will not line up in waypoints queue. In other word it is a quick solution if you want your group to get only one waypoint, but for several waypoints you'll have to use addwaypoint and all setwaypointXXXXXX commands around.
see move command. - Posted on August 4, 2014 - 23:49 (UTC)
- ThorViking
- The waypoint may not be created exactly at the center position even if radius is zero. The position will be moved away if there are e.g. rocks at the center position or if it is placed at the edge of water on a shore.