setTriggerType: Difference between revisions

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* <tt>"WIN"</tt> - (Not in editor. Valid enum name but when set, defaults to <tt>"END1"</tt>)
* <tt>"WIN"</tt> - (Not in editor. Valid enum name but when set, defaults to <tt>"END1"</tt>)


|s1= trigger '''setTriggerType''' action
|s1= trigger [[setTriggerType]] action


|p1= trigger: [[Object]]
|p1= trigger: [[Object]]

Revision as of 18:09, 20 June 2021

Hover & click on the images for description

Description

Description:
Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission):
  • "NONE"
  • "EAST G" - Guarded by OPFOR - (It is better to use createGuardedPoint instead)
  • "WEST G" - Guarded by BLUFOR - (It is better to use createGuardedPoint instead)
  • "GUER G" - Guarded by Independent - (It is better to use createGuardedPoint instead)
  • "SWITCH" - Switch waypoints/break loop (see Triggers)
  • "END1" - End #1
  • "END2" - End #2
  • "END3" - End #3
  • "END4" - End #4
  • "END5" - End #5
  • "END6" - End #6
  • "LOOSE" - (Meant to say LOSE but is misspelt in the game engine).
  • "WIN" - (Not in editor. Valid enum name but when set, defaults to "END1")
Groups:
Triggers

Syntax

Syntax:
trigger setTriggerType action
Parameters:
trigger: Object
action: String
Return Value:
Nothing

Examples

Example 1:
_trigger setTriggerType "END1"

Additional Information

See also:
triggerTypecreateTriggersetTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutcreateGuardedPointtriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled

Notes

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