getNumber: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= Config | ||
| | |descr= Extract number from config entry. | ||
|s1= [[getNumber]] config | |||
|p1= config: [[Config]] | |||
|r1= [[Number]] | |||
|x1= <sqf>_value = getNumber (configFile >> "CfgVehicles" >> "Thing" >> "maxSpeed");</sqf> | |||
|seealso= [[configFile]] [[a / b]] [[configName]] [[count]] [[getArray]] [[getText]] [[inheritsFrom]] [[isArray]] [[isClass]] [[isNumber]] [[isText]] [[select]] | |||
}} | |||
{{Note | |||
|user= Donnervogel | |||
|timestamp= 20070303044500 | |||
|text= Use [[getNumber]] to get [[Boolean|boolean]] values from a config entry. 1 equals [[true]], 0 equals [[false]]. | |||
}} | }} | ||
{{Note | |||
|user= Loki | |||
|timestamp= 20110913004400 | |||
|text= With an not existing entry, [[getNumber]] returns 0. | |||
}} | |||
{{Note | |||
[[ | |user= ffur2007slx2_5 | ||
[[ | |timestamp= 20140328075300 | ||
[[ | |text= ({{arma3}} 1.14), It's recommended to use [[BIS_fnc_getCfgData]] or [[BIS_fnc_returnConfigEntry]] to get variable cfg data rather than conditioning via [[isNumber]], [[isText]], [[isArray]], [[getNumber]], [[getText]] and [[getArray]] combination. <br> | ||
[[ | Traditional workaround: | ||
[[ | <sqf> | ||
private _cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type"; | |||
switch (true) do | |||
{ | |||
case (isNumber _cfg): { getNumber _cfg }; | |||
case (isText _cfg): { getText _cfg }; | |||
case (isArray _cfg): { getArray _cfg }; | |||
default { nil }; | |||
}; | |||
</sqf> | |||
'''Recommended workaround:''' | |||
<sqf>(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData;</sqf> | |||
To return default value once entry was not found, we can use [[BIS_fnc_returnConfigEntry]] instead of [[BIS_fnc_getCfgData]]. | |||
<sqf>[(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry; // 0.5</sqf> | |||
To compose collected [[Number]] into [[Array]], use [[BIS_fnc_getCfgDataArray]] instead. | |||
<sqf>(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataArray;</sqf> | |||
To retype collected [[Number]] into [[Boolean]], use [[BIS_fnc_getCfgDataBool]]. Anything bigger than 0 is true, otherwise false. | |||
<sqf>(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataBool;</sqf> | |||
}} |
Latest revision as of 14:22, 30 May 2022
Description
- Description:
- Extract number from config entry.
- Groups:
- Config
Syntax
Examples
- Example 1:
Additional Information
- See also:
- configFile a / b configName count getArray getText inheritsFrom isArray isClass isNumber isText select
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 03, 2007 - 04:45 (UTC)
- Use getNumber to get boolean values from a config entry. 1 equals true, 0 equals false.
- Posted on Sep 13, 2011 - 00:44 (UTC)
- With an not existing entry, getNumber returns 0.
- Posted on Mar 28, 2014 - 07:53 (UTC)
-
(Arma 3 1.14), It's recommended to use BIS_fnc_getCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround:Recommended workaround:To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_getCfgData.(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData;To compose collected Number into Array, use BIS_fnc_getCfgDataArray instead.To retype collected Number into Boolean, use BIS_fnc_getCfgDataBool. Anything bigger than 0 is true, otherwise false.(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataArray;(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataBool;
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Config