nearestBuilding: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Some wiki formatting)
 
(66 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD. |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| '''nearestBuilding''' position |= Syntax 1
|game4= arma2
|version4= 1.00


|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


| [[Object]] |= Return value 1
|game6= tkoh
|version6= 1.00


____________________________________________________________________________________________
|game7= arma3
 
|version7= 0.50
|x1= <code>_nBuilding = [[nearestBuilding]] [[player]];</code> |= Example 1


|x2= <code>_nBuilding = [[nearestBuilding]] [[position]] [[player]];</code> |= Example 2
|gr1= Object Detection
____________________________________________________________________________________________


| [[buildingPos]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] |= See also
|descr= Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD.


}}
|s1= [[nearestBuilding]] position
 
|p1= position: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#PositionAGL|PositionAGL]]
 
|r1= [[Object]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>_nBuilding = nearestBuilding player;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x2= <sqf>_nBuilding = nearestBuilding position player;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[buildingPos]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearObjectsReady]] [[nearRoads]] [[nearestMines]]
}}


[[Category:Scripting Commands|NEARESTBUILDING]]
{{Note
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
|user= Pierre MGI
[[Category:Scripting Commands OFP 1.96|NEARESTBUILDING]]
|timestamp= 20160218201800
[[Category:Scripting Commands OFP 1.46|NEARESTBUILDING]]
|text= This command doesn't return any house or building placed in editor (with [[createVehicle]]). Use [[nearestObjects]] instead:
[[Category:Scripting Commands ArmA|NEARESTBUILDING]]
<sqf>nearestObjects [player, ["House", "Building"], 50] select 0</sqf>
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
{{Note
<dl class="command_description">
|user= Tankbuster
<dd class="notedate">Posted on February 18, 2016 - 20:18 (UTC)</dd>
|timestamp= 20201230160400
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
|text= Some large buildings are not found by this command. "Land_Airport_Tower_F", "Land_Offices_01_V1_F" and "Land_Hotel_02_F" are examples.
<dd class="note">
}}
This command doesn't return any house or building placed in editor (with createVehicle).
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 21:29, 21 August 2022

Hover & click on the images for description

Description

Description:
Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD.
Groups:
Object Detection

Syntax

Syntax:
nearestBuilding position
Parameters:
position: Object or Array in format Position2D or PositionAGL
Return Value:
Object

Examples

Example 1:
_nBuilding = nearestBuilding player;
Example 2:
_nBuilding = nearestBuilding position player;

Additional Information

See also:
buildingPos nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearObjectsReady nearRoads nearestMines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Pierre MGI - c
Posted on Feb 18, 2016 - 20:18 (UTC)
This command doesn't return any house or building placed in editor (with createVehicle). Use nearestObjects instead:
nearestObjects [player, ["House", "Building"], 50] select 0
Tankbuster - c
Posted on Dec 30, 2020 - 16:04 (UTC)
Some large buildings are not found by this command. "Land_Airport_Tower_F", "Land_Offices_01_V1_F" and "Land_Hotel_02_F" are examples.