setWaypointType: Difference between revisions

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m (<pre> to <code> + "see also")
(see also & note formating)
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| [[Mission_Editor:_Waypoints#Select_Type|waypoints description]], [[Waypoint types]], [[addWaypoint]], [[waypointType]],  
| [[Mission_Editor:_Waypoints#Select_Type|waypoints description]], [[Waypoint types]], [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]] |= See also
[[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointLoiterRadius]], [[setWaypointLoiterType]], [[setWaypointName]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointVisible]] |= See also


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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 07:44, 23 November 2007
<dt class="note">[[User:User:ArmAtec|ArmAtec]]
<dd class="note">
For '''waypoint types''' description look at
*[[ArmA: Mission_Editor#Select_Type | ArmA: Mission_Editor]]
*[[Mission_Editor_User_Interface_%28OFP%29#Waypoints | OFP: Mission_Editor]]
Using Move With a game logic group will move the logic to the set location just like setpos
<code>_wp = group logic1 addWaypoint [ getpos player, 1];
[group logic1, 1] setWPPos getpos player;
[group logic1, 1] setWaypointType "move";</code>


<dd class="notedate">--[[User:JacmacBrian|JacmacBrian]] 23:07, 18 October 2013 (CEST)
<dd class="notedate">Posted on 23:07, 18 October 2013 (CEST)
<dt class="note">'''[[User:JacmacBrian|Jacmac]]'''
<dt class="note">'''[[User:JacmacBrian|Jacmac]]'''
<dd class="note">To clear up any confusion regarding the syntax, follow this example where grp01 is the name of a group of AI units:
<dd class="note">To clear up any confusion regarding the syntax, follow this example where grp01 is the name of a group of AI units:
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_wp2 setWaypointType "CYCLE"; //Use the variable (_wp2), not [grp01, 0]</code>
_wp2 setWaypointType "CYCLE"; //Use the variable (_wp2), not [grp01, 0]</code>


<dd class="notedate">--[[User:JacmacBrian|JacmacBrian]] 23:07, 18 October 2013 (CEST)
<dd class="note"> Old unattributed notes:
For '''waypoint types''' description look at
*[[ArmA: Mission_Editor#Select_Type | ArmA: Mission_Editor]]
*[[Mission_Editor_User_Interface_%28OFP%29#Waypoints | OFP: Mission_Editor]]
Using Move With a game logic group will move the logic to the set location just like setpos
                    _wp = group logic1 addWaypoint [ getpos player, 1];
                    [group logic1, 1] setWPPos getpos player;
                    [group logic1, 1] setWaypointType "move";[[User:ArmAtec|ArmAtec]]
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 02:58, 9 May 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Changes the waypoint type. Type can be:
  • "MOVE"
  • "DESTROY"
  • "GETIN"
  • "SAD"
  • "JOIN"
  • "LEADER"
  • "GETOUT"
  • "CYCLE"
  • "LOAD"
  • "UNLOAD"
  • "TR UNLOAD"
  • "HOLD"
  • "SENTRY"
  • "GUARD"
  • "TALK"
  • "SCRIPTED"
  • "SUPPORT"
  • "GETIN NEAREST"
  • "DISMISS"
  • "LOITER" (new in Arma 3)
  • "AND" (only for game logics)
  • "OR" (only for game logics)
More details at Waypoint types.
Groups:
Uncategorised

Syntax

Syntax:
waypoint setWaypointType type
Parameters:
waypoint: Array - format Waypoint
type: String
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointType "HOLD";

Additional Information

See also:
waypoints descriptionWaypoint typeswaypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterType

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 07:44, 23 November 2007
ArmAtec
For waypoint types description look at Using Move With a game logic group will move the logic to the set location just like setpos _wp = group logic1 addWaypoint [ getpos player, 1]; [group logic1, 1] setWPPos getpos player; [group logic1, 1] setWaypointType "move";
Posted on 23:07, 18 October 2013 (CEST)
Jacmac
To clear up any confusion regarding the syntax, follow this example where grp01 is the name of a group of AI units: _wp = grp01 addWaypoint [[25295,21919,85], 0]; _wp setWaypointType "MOVE"; _wp1 = grp01 addWaypoint [[25381,21882,70], 0]; _wp1 setWaypointType "MOVE"; _wp2 = grp01 addWaypoint [[ 25332,21782,78], 0]; _wp2 setWaypointType "CYCLE"; //Use the variable (_wp2), not [grp01, 0]

In the editor only AND and OR type of waypoints are available for GAME LOGICS but you can use CYCLE type as well in setWaypointType

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