setWaypointType: Difference between revisions
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Fred Gandt (talk | contribs) m (<pre> to <code> + "see also") |
(see also & note formating) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Mission_Editor:_Waypoints#Select_Type|waypoints description]], [[Waypoint types]], [[ | | [[Mission_Editor:_Waypoints#Select_Type|waypoints description]], [[Waypoint types]], [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]] |= See also | ||
[[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[ | |||
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 07:44, 23 November 2007 | |||
<dt class="note">[[User:User:ArmAtec|ArmAtec]] | |||
<dd class="note"> | |||
For '''waypoint types''' description look at | |||
*[[ArmA: Mission_Editor#Select_Type | ArmA: Mission_Editor]] | |||
*[[Mission_Editor_User_Interface_%28OFP%29#Waypoints | OFP: Mission_Editor]] | |||
Using Move With a game logic group will move the logic to the set location just like setpos | |||
<code>_wp = group logic1 addWaypoint [ getpos player, 1]; | |||
[group logic1, 1] setWPPos getpos player; | |||
[group logic1, 1] setWaypointType "move";</code> | |||
<dd class="notedate"> | <dd class="notedate">Posted on 23:07, 18 October 2013 (CEST) | ||
<dt class="note">'''[[User:JacmacBrian|Jacmac]]''' | <dt class="note">'''[[User:JacmacBrian|Jacmac]]''' | ||
<dd class="note">To clear up any confusion regarding the syntax, follow this example where grp01 is the name of a group of AI units: | <dd class="note">To clear up any confusion regarding the syntax, follow this example where grp01 is the name of a group of AI units: | ||
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_wp2 setWaypointType "CYCLE"; //Use the variable (_wp2), not [grp01, 0]</code> | _wp2 setWaypointType "CYCLE"; //Use the variable (_wp2), not [grp01, 0]</code> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 02:58, 9 May 2014
Description
- Description:
- Changes the waypoint type.
Type can be:
- "MOVE"
- "DESTROY"
- "GETIN"
- "SAD"
- "JOIN"
- "LEADER"
- "GETOUT"
- "CYCLE"
- "LOAD"
- "UNLOAD"
- "TR UNLOAD"
- "HOLD"
- "SENTRY"
- "GUARD"
- "TALK"
- "SCRIPTED"
- "SUPPORT"
- "GETIN NEAREST"
- "DISMISS"
- "LOITER" (new in Arma 3)
- "AND" (only for game logics)
- "OR" (only for game logics)
- Groups:
- Uncategorised
Syntax
- Syntax:
- waypoint setWaypointType type
- Parameters:
- waypoint: Array - format Waypoint
- type: String
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] setWaypointType "HOLD";
Additional Information
- See also:
- waypoints descriptionWaypoint typeswaypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterType
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 07:44, 23 November 2007
- ArmAtec
-
For waypoint types description look at
Using Move With a game logic group will move the logic to the set location just like setpos
_wp = group logic1 addWaypoint [ getpos player, 1]; [group logic1, 1] setWPPos getpos player; [group logic1, 1] setWaypointType "move";
- Posted on 23:07, 18 October 2013 (CEST)
- Jacmac
- To clear up any confusion regarding the syntax, follow this example where grp01 is the name of a group of AI units:
_wp = grp01 addWaypoint [[25295,21919,85], 0]; _wp setWaypointType "MOVE"; _wp1 = grp01 addWaypoint [[25381,21882,70], 0]; _wp1 setWaypointType "MOVE"; _wp2 = grp01 addWaypoint [[ 25332,21782,78], 0]; _wp2 setWaypointType "CYCLE"; //Use the variable (_wp2), not [grp01, 0]
In the editor only AND and OR type of waypoints are available for GAME LOGICS but you can use CYCLE type as well in setWaypointType