setWaypointType: Difference between revisions

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*[[ArmA: Mission_Editor#Select_Type | ArmA: Mission_Editor]]  
*[[ArmA: Mission_Editor#Select_Type | ArmA: Mission_Editor]]  
*[[Mission_Editor_User_Interface_%28OFP%29#Waypoints | OFP: Mission_Editor]]
*[[Mission_Editor_User_Interface_%28OFP%29#Waypoints | OFP: Mission_Editor]]
Using Move With a game logic group will move the logic to the set location just like setpos
Using Move With a game logic group will move the logic to the set location just like setpos. In the editor only AND and OR type of waypoints are available for GAME LOGICS but you can use CYCLE type as well in setWaypointType.
<code>_wp = group logic1 addWaypoint [ getpos player, 1];
<code>_wp = group logic1 addWaypoint [ getpos player, 1];
[group logic1, 1] setWPPos getpos player;
[group logic1, 1] setWPPos getpos player;
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_wp2 = grp01 addWaypoint [[ 25332,21782,78], 0];  
_wp2 = grp01 addWaypoint [[ 25332,21782,78], 0];  
_wp2 setWaypointType "CYCLE"; //Use the variable (_wp2), not [grp01, 0]</code>
_wp2 setWaypointType "CYCLE"; //Use the variable (_wp2), not [grp01, 0]</code>
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In the editor only AND and OR type of waypoints are available for GAME LOGICS but you can use CYCLE type as well in setWaypointType


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Revision as of 03:01, 9 May 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Changes the waypoint type. Type can be:
  • "MOVE"
  • "DESTROY"
  • "GETIN"
  • "SAD"
  • "JOIN"
  • "LEADER"
  • "GETOUT"
  • "CYCLE"
  • "LOAD"
  • "UNLOAD"
  • "TR UNLOAD"
  • "HOLD"
  • "SENTRY"
  • "GUARD"
  • "TALK"
  • "SCRIPTED"
  • "SUPPORT"
  • "GETIN NEAREST"
  • "DISMISS"
  • "LOITER" (new in Arma 3)
  • "AND" (only for game logics)
  • "OR" (only for game logics)
More details at Waypoint types.
Groups:
Uncategorised

Syntax

Syntax:
waypoint setWaypointType type
Parameters:
waypoint: Array - format Waypoint
type: String
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointType "HOLD";

Additional Information

See also:
waypoints descriptionWaypoint typeswaypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterType

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 07:44, 23 November 2007
ArmAtec
For waypoint types description look at Using Move With a game logic group will move the logic to the set location just like setpos. In the editor only AND and OR type of waypoints are available for GAME LOGICS but you can use CYCLE type as well in setWaypointType. _wp = group logic1 addWaypoint [ getpos player, 1]; [group logic1, 1] setWPPos getpos player; [group logic1, 1] setWaypointType "move";
Posted on 23:07, 18 October 2013 (CEST)
Jacmac
To clear up any confusion regarding the syntax, follow this example where grp01 is the name of a group of AI units: _wp = grp01 addWaypoint [[25295,21919,85], 0]; _wp setWaypointType "MOVE"; _wp1 = grp01 addWaypoint [[25381,21882,70], 0]; _wp1 setWaypointType "MOVE"; _wp2 = grp01 addWaypoint [[ 25332,21782,78], 0]; _wp2 setWaypointType "CYCLE"; //Use the variable (_wp2), not [grp01, 0]

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