nearEntities: Difference between revisions
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Killzone Kid (talk | contribs) (mp argument, example format) |
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|1.00|= Game version | |1.00|= Game version | ||
|arg= global |= Arguments in MP | |||
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|r2= [[Array]] of [[Object|Objects]] |= RETURNVALUE | |r2= [[Array]] of [[Object|Objects]] |= RETURNVALUE | ||
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|x1= < | |x1= <code>_list = [[player]] [[nearEntities]] 20; | ||
_list = player nearEntities 20; | _list = ([[position]] [[player]]) [[nearEntities]] 50; | ||
_list = (position player) nearEntities 50; | _list = [[player]] [[nearEntities]] ["Man", 1000]; | ||
_list = | _list = ([[position]] [[player]]) [[nearEntities]] ["LaserTarget", 3000]; | ||
_list = (position player) nearEntities ["LaserTarget", 3000]; | _list = [[player]] [[nearEntities]] <nowiki>[</nowiki>["Car", "Motorcycle", "Tank"], 50]; | ||
_list = | _list = ([[position]] [[player]]) [[nearEntities]] <nowiki>[</nowiki>["Man", "Air", "Car", "Motorcycle", "Tank"], 200]; | ||
_list = (position player) nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200]; | </code>|= EXAMPLE1 | ||
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Revision as of 20:22, 30 July 2014
Description
- Description:
- Find entities in the circle with given radius. If typeName(s) is (are) given, only entities of given type (or its subtype) are listed. This command returns only alive entities. If you need to return dead entities as well use entities command.
- Groups:
- Uncategorised
Syntax
- Syntax:
- position nearEntities radius
- Parameters:
- position: Object or Array (format Position) - center of the circle
- radius: Number - radius of the circle
- Return Value:
- Array of Objects
Alternative Syntax
- Syntax:
- position nearEntities [typeName, radius]
- Parameters:
- position: Object or Array (format Position) - center of the circle
- [typeName, radius]: Array
- typeName: String or Array of Strings - typeName(s) to search for
- radius: Number - radius of the circle
- Return Value:
- Array of Objects
Examples
- Example 1:
_list = player nearEntities 20; _list = (position player) nearEntities 50; _list = player nearEntities ["Man", 1000]; _list = (position player) nearEntities ["LaserTarget", 3000]; _list = player nearEntities [["Car", "Motorcycle", "Tank"], 50]; _list = (position player) nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200];
Additional Information
- See also:
- findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 27 Mar, 2014
- Floriangeyer
- According to Code Optimisation, this function is the fastest and should be used instead of nearestObjects.