findNearestEnemy: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (see also)
(example 2)
Line 19: Line 19:
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code>_myNearestEnemy = ([[units]] _myGroup [[select]] 0) [[findNearestEnemy]] [[player]]</code> |= Example 1
|x1= <code>_myNearestEnemy = ([[units]] _myGroup [[select]] 0) [[findNearestEnemy]] [[player]];</code> |= Example 1
 
|x2= <code>_myNearestEnemy = [[player]] [[findNearestEnemy]] [[player]];</code> |= Example 1
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 01:19, 4 February 2015

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Find the nearest enemy to the specified position. Returns a null object if the object's group does not know about any enemies.
Groups:
Uncategorised

Syntax

Syntax:
object findNearestEnemy position
Parameters:
object: Object
position: Object or Array
Return Value:
Object

Examples

Example 1:
_myNearestEnemy = (units _myGroup select 0) findNearestEnemy player;
Example 2:
_myNearestEnemy = player findNearestEnemy player;

Additional Information

See also:
nearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section