switchCamera: Difference between revisions

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m (added a note to the description about having control over the switched unit)
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on May 16, 2015 - 13:14 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
Force top down view: <code>cam <nowiki>=</nowiki> "Land_HandyCam_F" [[createVehicleLocal]] [0,0,0];
cam [[hideObject]] [[true]];
cam [[attachTo]] <nowiki>[</nowiki>[[player]], [0,0,10]];
cam [[setVectorUp]] [0,0.99,0.01];
cam [[switchCamera]] "Internal";
[[findDisplay]] 46 [[displayAddEventHandler]] ["MouseButtonDown", {
[[if]] (_this [[select]] 1 <nowiki>==</nowiki> 0) [[then]] {
[[player]] [[forceWeaponFire]] <nowiki>[</nowiki>[[currentMuzzle]] [[player]], [[currentWeaponMode]] [[player]]];
};
[[false]]
}];
[[findDisplay]] 46 [[displayAddEventHandler]] ["KeyDown", {
[[if]] (_this [[select]] 1 [[in]] [[actionKeys]] "ReloadMagazine") [[then]] {
[[reload]] [[player]];
};
[[false]]
}];</code>
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 15:14, 16 May 2015

Hover & click on the images for description

Description

Description:
Switch camera to given vehicle / camera. Mode is one of:
  • "INTERNAL": 1st person
  • "GUNNER": optics / sights
  • "EXTERNAL": 3rd person
  • "GROUP": group
  • "VIEW": exactly what spectated unit sees (gun optics, binoculars, TI and NV, etc.) (VBS2 1.30+ only)
Note: If you switch to a unit in a vehicle, this command uses the correct turret.
Note: Control over the unit is not given to the player. Use selectPlayer or a combination of switchCamera and remoteControl to achieve this.
Groups:
Uncategorised

Syntax

Syntax:
unitName switchCamera mode
Parameters:
unitName: Object
mode: String
Return Value:
Nothing

Examples

Example 1:
_loon1 switchCamera "External" 

Additional Information

See also:
cameraViewcameraOncameraEffectselectPlayerremoteControl

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

If you switchCamera to a group leader, you can control his group as if it were your own.
Posted on January 17th, 2010 - 01:04
Lou Montana
Apparently, in Arma 2 if you switchCamera to a group leader, you won't be able to control his group anymore.

Bottom Section

Posted on May 16, 2015 - 13:14 (UTC)
Killzone Kid
Force top down view: cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; cam hideObject true; cam attachTo [player, [0,0,10]]; cam setVectorUp [0,0.99,0.01]; cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }];