switchCamera: Difference between revisions

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(moving conflicting notes to talk)
(description, removed VBS2 param, bye bye, go to your own BIKI)
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* '''"EXTERNAL"''': 3rd person
* '''"EXTERNAL"''': 3rd person
* '''"GROUP"''': group
* '''"GROUP"''': group
* '''"VIEW"''': exactly what spectated unit sees (gun optics, binoculars, TI and NV, etc.) (''VBS2 1.30+ only'')
* '''"CARGO"''': same as "INTERNAL"


 
If you switch to a unit in a vehicle, this command uses the correct turret. Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.
'''Note:''' If you switch to a unit in a vehicle, this command uses the correct turret.<br>
'''Note:''' Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.
|= Description
|= Description
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|x1= <pre>_loon1 switchCamera "External" </pre> |= Example 1
|x1= <code>[[player]] [[switchCamera]] "Gunner";</code> |= Example 1
|x2= <code>[[vehicle]] [[player]] [[switchCamera]] "External";</code> |= Example 2
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Revision as of 15:24, 16 May 2015

Hover & click on the images for description

Description

Description:
Switch camera to given vehicle / camera. Mode is one of:
  • "INTERNAL": 1st person
  • "GUNNER": optics / sights
  • "EXTERNAL": 3rd person
  • "GROUP": group
  • "CARGO": same as "INTERNAL"
If you switch to a unit in a vehicle, this command uses the correct turret. Control over the unit is not given to the player. Use selectPlayer or a combination of switchCamera and remoteControl to achieve this.
Groups:
Uncategorised

Syntax

Syntax:
unitName switchCamera mode
Parameters:
unitName: Object
mode: String
Return Value:
Nothing

Examples

Example 1:
player switchCamera "Gunner";
Example 2:
vehicle player switchCamera "External";

Additional Information

See also:
cameraViewcameraOncameraEffectselectPlayerremoteControl

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on May 16, 2015 - 13:14 (UTC)
Killzone Kid
Force top down view: cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; cam hideObject true; cam attachTo [player, [0,0,10]]; cam setVectorUp [0,0.99,0.01]; cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }];