findNearestEnemy: Difference between revisions
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| Find the nearest enemy to the specified position. Returns a null object if the object's group does not [[knowsAbout|know about]] any enemies. |= Description | | Find the nearest enemy to the specified position. Returns a null object if the object's group does not [[knowsAbout|know about]] any enemies. This command will return nearest object that is known to the unit and is considered enemy. An empty vehicle that is part of enemy group assets (see [[addVehicle]]) can be returned as valid nearest target.|= Description | ||
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Revision as of 01:59, 26 September 2015
Description
- Description:
- Find the nearest enemy to the specified position. Returns a null object if the object's group does not know about any enemies. This command will return nearest object that is known to the unit and is considered enemy. An empty vehicle that is part of enemy group assets (see addVehicle) can be returned as valid nearest target.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object findNearestEnemy position
- Parameters:
- object: Object
- position: Object or Array
- Return Value:
- Object
Examples
- Example 1:
_myNearestEnemy = (units _myGroup select 0) findNearestEnemy player;
- Example 2:
_myNearestEnemy = player findNearestEnemy player;
Additional Information
- See also:
- nearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads
Notes
-
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