nearestBuilding: Difference between revisions
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{{ | {{RV|type=command | ||
| ofp | | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
|gr1= Object Detection | |||
| | |||
| | |descr= Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD. | ||
| [[ | |s1= [[nearestBuilding]] position | ||
|p1= position: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#PositionAGL|PositionAGL]] | |||
|r1= [[Object]] | |||
< | |x1= <sqf>_nBuilding = nearestBuilding player;</sqf> | ||
</ | |||
< | |x2= <sqf>_nBuilding = nearestBuilding position player;</sqf> | ||
[[ | |seealso= [[buildingPos]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearObjectsReady]] [[nearRoads]] [[nearestMines]] | ||
[[ | }} | ||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
{{Note | |||
|user= Pierre MGI | |||
|timestamp= 20160218201800 | |||
|text= This command doesn't return any house or building placed in editor (with [[createVehicle]]). Use [[nearestObjects]] instead: | |||
<sqf>nearestObjects [player, ["House", "Building"], 50] select 0</sqf> | |||
This command doesn't return any house or building placed in editor (with [[createVehicle]]). Use [[nearestObjects]] instead: | }} | ||
< | |||
{{Note | |||
|user= Tankbuster | |||
|timestamp= 20201230160400 | |||
|text= Some large buildings are not found by this command. "Land_Airport_Tower_F", "Land_Offices_01_V1_F" and "Land_Hotel_02_F" are examples. | |||
}} | |||
Latest revision as of 21:29, 21 August 2022
Description
- Description:
- Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD.
- Groups:
- Object Detection
Syntax
- Syntax:
- nearestBuilding position
- Parameters:
- position: Object or Array in format Position2D or PositionAGL
- Return Value:
- Object
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- buildingPos nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearObjectsReady nearRoads nearestMines
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 18, 2016 - 20:18 (UTC)
-
This command doesn't return any house or building placed in editor (with createVehicle). Use nearestObjects instead:
- Posted on Dec 30, 2020 - 16:04 (UTC)
- Some large buildings are not found by this command. "Land_Airport_Tower_F", "Land_Offices_01_V1_F" and "Land_Hotel_02_F" are examples.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Detection