nearRoads: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Roads and Airports | |gr1= Roads and Airports | ||
Line 9: | Line 17: | ||
|gr2= Object Detection | |gr2= Object Detection | ||
| Find the road segments within the circle of given radius. | |descr= Find the road segments within the circle of given radius. | ||
| pos | |s1= pos [[nearRoads]] radius | ||
|p1= pos: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] | |p1= pos: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] - center of search radius | ||
|p2= radius: [[Number]] - search radius in meters | |p2= radius: [[Number]] - search radius in meters | ||
| | |r1= [[Array]] of [[Object]]s - road segments within radius | ||
| | |x1= <sqf>_list = player nearRoads 50;</sqf> | ||
|x2= <sqf>_list = (position _unit) nearRoads 50;</sqf> | |||
| | |x3= <sqf>_list = [1800,5700] nearRoads 50;</sqf> | ||
| | |seealso= [[isOnRoad]] [[roadAt]] [[surfaceIsWater]] [[roadsConnectedTo]] [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearObjectsReady]] [[getRoadInfo]] [[nearestTerrainObjects]] [[nearestMines]] | ||
}} | |||
<dl class="command_description"> | |||
<dt></dt> | |||
<dd class="notedate">Posted on 26 Mar, 2011</dd> | |||
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt> | |||
<dd class="note"> | |||
< | |||
<dd class="notedate">Posted on 26 Mar, 2011 | |||
<dt class="note">[[User:Tankbuster|Tankbuster ]]<dd class="note"> | |||
NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east. | NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east. | ||
</dl> | </dl> | ||
Latest revision as of 18:15, 8 November 2023
Description
- Description:
- Find the road segments within the circle of given radius.
- Groups:
- Roads and AirportsObject Detection
Syntax
- Syntax:
- pos nearRoads radius
- Parameters:
- pos: Object or Array in format PositionAGL or Position2D - center of search radius
- radius: Number - search radius in meters
- Return Value:
- Array of Objects - road segments within radius
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- isOnRoad roadAt surfaceIsWater roadsConnectedTo findNearestEnemy nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearObjectsReady getRoadInfo nearestTerrainObjects nearestMines
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 26 Mar, 2011
- Tankbuster
- NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east.