setCurrentWaypoint: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.05 | |version1= 1.05 | ||
|game2= arma2 | |game2= arma2 | ||
Line 20: | Line 20: | ||
|gr1= Waypoints | |gr1= Waypoints | ||
| Sets the currently active waypoint for a group. | |descr= Sets the currently active waypoint for a group. | ||
| groupName | |s1= groupName [[setCurrentWaypoint]] waypoint | ||
|p1= groupName: [[Object]] or [[Group]] | |p1= groupName: [[Object]] or [[Group]] | ||
|p2= waypoint: [[Array]] - format [[Waypoint]] | |p2= waypoint: [[Array]] - format [[Waypoint]] | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_grp setCurrentWaypoint [_grp, 1];</sqf> | ||
|seealso= [[waypoints]] | |seealso= [[waypoints]] [[deleteWaypoint]] [[copyWaypoints]] [[setWaypointBehaviour]] [[setWaypointCombatMode]] [[setWaypointCompletionRadius]] [[setWaypointDescription]] [[setWaypointFormation]] [[setWaypointHousePosition]] [[setWaypointPosition]] [[setWaypointScript]] [[setWaypointSpeed]] [[setWaypointStatements]] [[setWaypointTimeout]] [[setWaypointType]] [[setWaypointVisible]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[setWaypointLoiterRadius]] [[waypointLoiterRadius]] [[addWaypoint]] [[setWaypointLoiterType]] [[waypointSpeed]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
Line 56: | Line 56: | ||
Using this command forces the last waypoint to complete. Any code in the on Act of that waypoint will run. | Using this command forces the last waypoint to complete. Any code in the on Act of that waypoint will run. | ||
</dl> | </dl> | ||
Latest revision as of 13:23, 5 May 2022
Description
- Description:
- Sets the currently active waypoint for a group.
- Groups:
- Waypoints
Syntax
- Syntax:
- groupName setCurrentWaypoint waypoint
- Parameters:
- groupName: Object or Group
- waypoint: Array - format Waypoint
- Return Value:
- Nothing
Examples
- Example 1:
- _grp setCurrentWaypoint [_grp, 1];
Additional Information
- See also:
- waypoints deleteWaypoint copyWaypoints setWaypointBehaviour setWaypointCombatMode setWaypointCompletionRadius setWaypointDescription setWaypointFormation setWaypointHousePosition setWaypointPosition setWaypointScript setWaypointSpeed setWaypointStatements setWaypointTimeout setWaypointType setWaypointVisible waypointAttachVehicle waypointAttachedVehicle setWaypointLoiterRadius waypointLoiterRadius addWaypoint setWaypointLoiterType waypointSpeed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 27 Aug 2007
- Way
- (A1 1.08) Does not seem to work with Game Logic. Crashes to desktop.
- Posted on 26 Nov 2008
- Ceeeb
- Note that a waypoints number as seen in the mission editor is not the same as it is waypoint number using this command. In the mission editor, waypoint 0 refers to the first placed waypoint, whereas waypoint 0 with the setCurrentWaypoint command refers to the unit's initial position waypoint.
- Posted on 17 Jan 2010
- Galzohar
- (A2 1.05) This command may crash the game to desktop if you call it from the on act field of a waypoint that belongs to that same unit.
- Posted on 13 Aug 2012
- Igneous01
- Using this command forces the last waypoint to complete. Any code in the on Act of that waypoint will run.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.05
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Waypoints