setCurrentWaypoint: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.05 | |||
|1. | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |arg= local | ||
| | |gr1= Waypoints | ||
| | |descr= Sets the currently active waypoint for a group. | ||
|s1= groupName [[setCurrentWaypoint]] waypoint | |||
|p1= groupName: [[Object]] or [[Group]] | |||
|p2= waypoint: [[Array]] - format [[Waypoint]] | |||
|r1= [[Nothing]] | |||
|x1= <sqf>_grp setCurrentWaypoint [_grp, 1];</sqf> | |||
|seealso= [[waypoints]] [[deleteWaypoint]] [[copyWaypoints]] [[setWaypointBehaviour]] [[setWaypointCombatMode]] [[setWaypointCompletionRadius]] [[setWaypointDescription]] [[setWaypointFormation]] [[setWaypointHousePosition]] [[setWaypointPosition]] [[setWaypointScript]] [[setWaypointSpeed]] [[setWaypointStatements]] [[setWaypointTimeout]] [[setWaypointType]] [[setWaypointVisible]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[setWaypointLoiterRadius]] [[waypointLoiterRadius]] [[addWaypoint]] [[setWaypointLoiterType]] [[waypointSpeed]] | |||
}} | }} | ||
<dl class="command_description"> | |||
<dt></dt> | |||
<dd class="notedate">Posted on 27 Aug 2007</dd> | |||
<dt class="note">[[User:Way|Way]]</dt> | |||
<dd class="note"> | |||
(A1 1.08) Does not seem to work with Game Logic. Crashes to desktop. | |||
<dt><dt> | |||
<dd class="notedate">Posted on 26 Nov 2008</dd> | |||
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | |||
<dd class="note"> | |||
Note that a waypoints number as seen in the mission editor is not the same as it is waypoint number using this command. In the mission editor, waypoint 0 refers to the first placed waypoint, whereas waypoint 0 with the setCurrentWaypoint command refers to the unit's initial position waypoint. | |||
<dt><dt> | |||
<dd class="notedate">Posted on 17 Jan 2010</dd> | |||
<dt class="note">[[User:Galzohar|Galzohar]]</dt> | |||
<dd class="note"> | |||
(A2 1.05) This command may crash the game to desktop if you call it from the on act field of a waypoint that belongs to that same unit. | |||
<dt><dt> | |||
<dd class="notedate">Posted on 13 Aug 2012</dd> | |||
<dt class="note">[[User:Igneous01|Igneous01]]</dt> | |||
<dd class="note"> | |||
Using this command forces the last waypoint to complete. Any code in the on Act of that waypoint will run. | |||
</dl> |
Latest revision as of 13:23, 5 May 2022
Description
- Description:
- Sets the currently active waypoint for a group.
- Groups:
- Waypoints
Syntax
- Syntax:
- groupName setCurrentWaypoint waypoint
- Parameters:
- groupName: Object or Group
- waypoint: Array - format Waypoint
- Return Value:
- Nothing
Examples
- Example 1:
- _grp setCurrentWaypoint [_grp, 1];
Additional Information
- See also:
- waypoints deleteWaypoint copyWaypoints setWaypointBehaviour setWaypointCombatMode setWaypointCompletionRadius setWaypointDescription setWaypointFormation setWaypointHousePosition setWaypointPosition setWaypointScript setWaypointSpeed setWaypointStatements setWaypointTimeout setWaypointType setWaypointVisible waypointAttachVehicle waypointAttachedVehicle setWaypointLoiterRadius waypointLoiterRadius addWaypoint setWaypointLoiterType waypointSpeed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 27 Aug 2007
- Way
- (A1 1.08) Does not seem to work with Game Logic. Crashes to desktop.
- Posted on 26 Nov 2008
- Ceeeb
- Note that a waypoints number as seen in the mission editor is not the same as it is waypoint number using this command. In the mission editor, waypoint 0 refers to the first placed waypoint, whereas waypoint 0 with the setCurrentWaypoint command refers to the unit's initial position waypoint.
- Posted on 17 Jan 2010
- Galzohar
- (A2 1.05) This command may crash the game to desktop if you call it from the on act field of a waypoint that belongs to that same unit.
- Posted on 13 Aug 2012
- Igneous01
- Using this command forces the last waypoint to complete. Any code in the on Act of that waypoint will run.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.05
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Waypoints