switchCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}") |
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{{ | {{RV|type=command | ||
| ofp |= | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
|game4= arma2 | |||
|= | |version4= 1.00 | ||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |gr1= Camera Control | ||
| | |descr= Switch camera to given vehicle / camera. Mode is one of: | ||
* '''"INTERNAL"''': 1st person | |||
* '''"GUNNER"''': optics / sights | |||
* '''"EXTERNAL"''': 3rd person | |||
* '''"GROUP"''': group | |||
* '''"CARGO"''': same as "INTERNAL" | |||
If you switch to a unit in a vehicle, this command uses the correct turret. | |||
{{Feature|informative|Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.}} | |||
{{Feature|warning|Always [[switchCamera]] first (when needed) before using [[remoteControl]] as doing it after may lead to unpredictable results.}} | |||
|s1= target [[switchCamera]] mode | |||
|p1= target: [[Object]] | |||
|p2= mode: [[String]] | |||
|r1= [[Nothing]] | |||
|s2= [[switchCamera]] target | |||
|s2since= arma3 1.66 | |||
|p21= target: [[Object]] | |||
|r2= [[Nothing]] | |||
|x1= <sqf>player switchCamera "Gunner";</sqf> | |||
|x2= <sqf>vehicle player switchCamera "External";</sqf> | |||
|seealso= [[cameraView]] [[cameraOn]] [[cameraEffect]] [[selectPlayer]] [[remoteControl]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
< | |||
<dt></dt> | |||
< | <dd class="notedate">Posted on 2015-05-16 - 13:14 (UTC)</dd> | ||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | |||
<dd class="note"> | |||
Force top down view: | |||
<sqf> | |||
private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; | |||
_cam hideObject true; | |||
_cam attachTo [player, [0,0,10]]; | |||
_cam setVectorUp [0,0.99,0.01]; | |||
_cam switchCamera "Internal"; | |||
findDisplay 46 displayAddEventHandler ["MouseButtonDown", { | |||
if (_this select 1 == 0) then { | |||
player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; | |||
}; | |||
false | |||
}]; | |||
findDisplay 46 displayAddEventHandler ["KeyDown", { | |||
if (_this select 1 in actionKeys "ReloadMagazine") then { | |||
reload player; | |||
}; | |||
false | |||
}]; | |||
</sqf> | |||
</dd> | |||
</dl> | </dl> | ||
Latest revision as of 18:11, 15 March 2024
Description
- Description:
- Switch camera to given vehicle / camera. Mode is one of:
- "INTERNAL": 1st person
- "GUNNER": optics / sights
- "EXTERNAL": 3rd person
- "GROUP": group
- "CARGO": same as "INTERNAL"
- Groups:
- Camera Control
Syntax
- Syntax:
- target switchCamera mode
- Parameters:
- target: Object
- mode: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- switchCamera target
- Parameters:
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- cameraView cameraOn cameraEffect selectPlayer remoteControl
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-05-16 - 13:14 (UTC)
- Killzone_Kid
-
Force top down view:
private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; _cam hideObject true; _cam attachTo [player, [0,0,10]]; _cam setVectorUp [0,0.99,0.01]; _cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }];
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control