setWaypointScript: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Attaches a script to a scripted waypoint. Command consist of a script name and additional script arguments.
|game3= arma2
<br>
|version3= 1.00
The Script has to use [[SQS]]-Syntax.
<br>
See [[ArmA:_Mission_Editor#Select_Type|Mission editor Description]] for more information about scripted waypoints. |= Description
____________________________________________________________________________________________


| waypoint '''setWaypointScript''' command |= Syntax
|game4= arma2oa
|version4= 1.50


|p1= waypoint: [[Array]] - format [[Waypoint]] |= Parameter 1
|game5= tkoh
|version5= 1.00


|p2= command: [[String]] |= Parameter 2
|game6= arma3
|version6= 0.50


| [[Nothing]] |= Return value
|gr1= Waypoints
____________________________________________________________________________________________
 
|x1= <code>[_grp, 2] [[setWaypointScript]] "find.sqs [[player]]";</code> |= Example 1
____________________________________________________________________________________________


| [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[waypointSpeed]] |= See also
|descr= Attaches a script to a scripted waypoint. In early versions of Arma, command consisted of a script name and additional script arguments and the script had to use [[SQS Syntax]]. The script receives the following arguments in [[Magic Variables#this|_this]] variable: [group, position, target] + [the optional passed arguments]. The optional arguments are [[append]]ed to the end of the arguments array.
{{Feature|arma3|In Arma 3, ''command'' argument can be a reference to .sqf script (it will have to explicitly end with '''{{hl|.sqf}}''') or a reference to {{hl|.sqs}} script.}}


}}
|s1= waypoint [[setWaypointScript]] command
 
|p1= waypoint: [[Array]] - format [[Waypoint]]
 
|p2= command: [[String]]
 
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>[_grp, 2] setWaypointScript "find.sqs player";</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x2= <sqf>[_grp, 2] setWaypointScript "somescript.sqf [1,2,3,4,5,6,7,8]";</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[waypoints]] [[deleteWaypoint]] [[copyWaypoints]] [[setCurrentWaypoint]] [[setWaypointBehaviour]] [[setWaypointCombatMode]] [[setWaypointCompletionRadius]] [[setWaypointDescription]] [[setWaypointFormation]] [[setWaypointHousePosition]] [[setWaypointPosition]] [[setWaypointSpeed]] [[setWaypointStatements]] [[setWaypointTimeout]] [[setWaypointType]] [[setWaypointVisible]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[setWaypointLoiterRadius]] [[waypointLoiterRadius]] [[addWaypoint]] [[setWaypointLoiterType]] [[waypointSpeed]]
[[Category:Scripting Commands|SETWAYPOINTSCRIPT]]
}}
[[Category:Scripting Commands OFP Elite |SETWAYPOINTSCRIPT]]
[[Category:Scripting Commands ArmA|SETWAYPOINTSCRIPT]]
[[Category:Command_Group:_Waypoints|SETWAYPOINTSCRIPT]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 23:59, 10 July 2022

Hover & click on the images for description

Description

Description:
Attaches a script to a scripted waypoint. In early versions of Arma, command consisted of a script name and additional script arguments and the script had to use SQS Syntax. The script receives the following arguments in _this variable: [group, position, target] + [the optional passed arguments]. The optional arguments are appended to the end of the arguments array.
Arma 3
In Arma 3, command argument can be a reference to .sqf script (it will have to explicitly end with .sqf) or a reference to .sqs script.
Groups:
Waypoints

Syntax

Syntax:
waypoint setWaypointScript command
Parameters:
waypoint: Array - format Waypoint
command: String
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointScript "find.sqs player";
Example 2:
[_grp, 2] setWaypointScript "somescript.sqf [1,2,3,4,5,6,7,8]";

Additional Information

See also:
waypoints deleteWaypoint copyWaypoints setCurrentWaypoint setWaypointBehaviour setWaypointCombatMode setWaypointCompletionRadius setWaypointDescription setWaypointFormation setWaypointHousePosition setWaypointPosition setWaypointSpeed setWaypointStatements setWaypointTimeout setWaypointType setWaypointVisible waypointAttachVehicle waypointAttachedVehicle setWaypointLoiterRadius waypointLoiterRadius addWaypoint setWaypointLoiterType waypointSpeed

Notes

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