switchCamera: Difference between revisions

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m (added a note to the description about having control over the switched unit)
m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Switch camera to given vehicle / camera. Mode is one of:  
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50
 
|gr1= Camera Control
 
|descr= Switch camera to given vehicle / camera. Mode is one of:
* '''"INTERNAL"''': 1st person
* '''"INTERNAL"''': 1st person
* '''"GUNNER"''': optics / sights
* '''"GUNNER"''': optics / sights
* '''"EXTERNAL"''': 3rd person
* '''"EXTERNAL"''': 3rd person
* '''"GROUP"''': group
* '''"GROUP"''': group
* '''"VIEW"''': exactly what spectated unit sees (gun optics, binoculars, TI and NV, etc.) (''VBS2 1.30+ only'')
* '''"CARGO"''': same as "INTERNAL"
 
If you switch to a unit in a vehicle, this command uses the correct turret.
{{Feature|informative|Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.}}
{{Feature|warning|Always [[switchCamera]] first (when needed) before using [[remoteControl]] as doing it after may lead to unpredictable results.}}


|s1= target [[switchCamera]] mode


'''Note:''' If you switch to a unit in a vehicle, this command uses the correct turret.<br>
|p1= target: [[Object]]
'''Note:''' Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.
|= Description
____________________________________________________________________________________________


| unitName '''switchCamera''' mode |= Syntax
|p2= mode: [[String]]


|p1= unitName: [[Object]] |= Parameter 1
|r1= [[Nothing]]


|p2= mode: [[String]] |= Parameter 2
|s2= [[switchCamera]] target


| [[Nothing]] |= Return value
|s2since= arma3 1.66
____________________________________________________________________________________________
 
|x1= <pre>_loon1 switchCamera "External" </pre> |= Example 1
____________________________________________________________________________________________


| [[cameraView]], [[cameraOn]], [[cameraEffect]], [[selectPlayer]], [[remoteControl]] |= See also
|p21= target: [[Object]]


|r2= [[Nothing]]
|x1= <sqf>player switchCamera "Gunner";</sqf>
|x2= <sqf>vehicle player switchCamera "External";</sqf>
|seealso= [[cameraView]] [[cameraOn]] [[cameraEffect]] [[selectPlayer]] [[remoteControl]]
}}
}}


<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
 
If you '''switchCamera''' to a group leader, you can control his group as if it were your own.
<dt></dt>
<!-- Note Section END -->
<dd class="notedate">Posted on 2015-05-16 - 13:14 (UTC)</dd>
<dd class="notedate">Posted on January 17th, 2010 - 01:04
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dt class="note">'''[[User:Lou Montana|Lou Montana]]'''
<dd class="note">
<dd class="note">Apparently, in Arma 2 if you switchCamera to a group leader, you won't be able to control his group anymore.
Force top down view:
<sqf>
private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0];
_cam hideObject true;
_cam attachTo [player, [0,0,10]];
_cam setVectorUp [0,0.99,0.01];
_cam switchCamera "Internal";
 
findDisplay 46 displayAddEventHandler ["MouseButtonDown", {
if (_this select 1 == 0) then {
player forceWeaponFire [currentMuzzle player, currentWeaponMode player];
};
false
}];
findDisplay 46 displayAddEventHandler ["KeyDown", {
if (_this select 1 in actionKeys "ReloadMagazine") then {
reload player;
};
false
}];
</sqf>
</dd>
 
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SWITCHCAMERA]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SWITCHCAMERA]]
[[Category:Scripting Commands OFP 1.46|SWITCHCAMERA]]
[[Category:Scripting Commands ArmA|SWITCHCAMERA]]
[[Category:Command_Group:_Camera_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 18:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Switch camera to given vehicle / camera. Mode is one of:
  • "INTERNAL": 1st person
  • "GUNNER": optics / sights
  • "EXTERNAL": 3rd person
  • "GROUP": group
  • "CARGO": same as "INTERNAL"
If you switch to a unit in a vehicle, this command uses the correct turret.
Control over the unit is not given to the player. Use selectPlayer or a combination of switchCamera and remoteControl to achieve this.
Always switchCamera first (when needed) before using remoteControl as doing it after may lead to unpredictable results.
Groups:
Camera Control

Syntax

Syntax:
target switchCamera mode
Parameters:
target: Object
mode: String
Return Value:
Nothing

Alternative Syntax

Syntax:
switchCamera target
Parameters:
target: Object
Return Value:
Nothing

Examples

Example 1:
player switchCamera "Gunner";
Example 2:
vehicle player switchCamera "External";

Additional Information

See also:
cameraView cameraOn cameraEffect selectPlayer remoteControl

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2015-05-16 - 13:14 (UTC)
Killzone_Kid
Force top down view:
private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; _cam hideObject true; _cam attachTo [player, [0,0,10]]; _cam setVectorUp [0,0.99,0.01]; _cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }];