moveOut: Difference between revisions

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(kju's note added to description, agentrev's note moved to talk as no longer relevant)
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| Moves the soldier out of vehicle, immediately, without animation. |= Description
| Moves the soldier out of vehicle, immediately, without animation. Does not work on dead [[crew]]. Use [[setPos]] family of commands to move dead units out soon after they become dead. After a while dead unit's group becomes [[grpNull]] and it cannot be moved out at all. |= Description
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<h3 style='display:none'>Notes</h3>
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<dd class="notedate">Posted on September 12, 2010
<dt class="note">'''[[User:kju|kju]]'''
<dd class="note">
Seems to work only for unconscious - NOT for dead bodies. [[setPos]]/ATL/ASL seems to the only working for dead bodies.
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<dd class="notedate">Posted on December 30, 2017 - 22:50 (UTC)</dd>
<dt class="note">[[User:AgentRev|AgentRev]]</dt>
<dd class="note">
[[moveOut]] currently doesn't work for units with <tt>[[setUnconscious]] true</tt>. Use <tt>_unit [[setPos]] (_unit [[modelToWorldVisual]] [0,0,0])</tt> instead.
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Revision as of 14:39, 15 September 2018

Hover & click on the images for description

Description

Description:
Moves the soldier out of vehicle, immediately, without animation. Does not work on dead crew. Use setPos family of commands to move dead units out soon after they become dead. After a while dead unit's group becomes grpNull and it cannot be moved out at all.
Groups:
Uncategorised

Syntax

Syntax:
moveOut soldier
Parameters:
soldier: Object
Return Value:
Nothing

Examples

Example 1:
{if (lifeState _x == "UNCONSCIOUS") then {moveOut _x}} forEach crew cursorTarget;
Example 2:
Move out player just before he dies:player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];

Additional Information

See also:
actionmoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargodoGetOutcommandGetOutleaveVehicleisTurnedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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