moveOut: Difference between revisions
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Lou Montana (talk | contribs) m (Fix description) |
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* Works for both AI and player entities | * Works for both AI and player entities | ||
* AI unit gets back in - unless is under player command or combined with other sqf commands ([[orderGetIn]] false, [[allowGetIn]] false or [[leaveVehicle]]) | * AI unit gets back in - unless is under player command or combined with other sqf commands ([[orderGetIn]] false, [[allowGetIn]] false or [[leaveVehicle]]) | ||
* Respects the vehicle's lock state (same as [[ | * Respects the vehicle's lock state (same as [[Arma 3: Actions#Eject|action "Eject"]]) - unlike [[doGetOut]], [[commandGetOut]]. It will work for [[player]] entities regardless though | ||
* Still executes when the vehicle is moving/flying (same as [[ | * Still executes when the vehicle is moving/flying (same as [[Arma 3: Actions#Eject|action "Eject"]]) - unlike [[doGetOut]], [[commandGetOut]] | ||
* Without vehicle's position's get out animation - unlike [[ | * Without vehicle's position's get out animation - unlike [[Arma 3: Actions#Eject|action eject]], [[doGetOut]], [[commandGetOut]] | ||
* Immediately - unlike [[ | * Immediately - unlike [[Arma 3: Actions#Eject|action eject]], [[doGetOut]], [[commandGetOut]] | ||
* Works also on dead units (same as [[ | * Works also on dead units (same as [[Arma 3: Actions#Eject|action "Eject"]] (but one after another)) - unlike [[doGetOut]], [[commandGetOut]] | ||
* Does not work for UAV crew | * Does not work for UAV crew | ||
* Does not work for [[remoteControl]] | * Does not work for [[remoteControl]]led units | ||
* Works on [[setUnconscious|unconscious]] (same as [[ | * Works on [[setUnconscious|unconscious]] (same as [[Arma 3: Actions#Eject|action "Eject"]] (but one after another)) - unlike [[doGetOut]], [[commandGetOut]] (unless AI under player command) | ||
|s1= [[moveOut]] soldier | |s1= [[moveOut]] soldier | ||
|p1= soldier: [[Object]] - | |p1= soldier: [[Object]] - unit (only a living unit before {{GVI|arma3|2.06}}) | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
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|s2= soldier [[moveOut]] vehicle | |s2= soldier [[moveOut]] vehicle | ||
|p21= soldier: [[Object]] - | |s2since= arma3 2.06 | ||
|p21= soldier: [[Object]] - unit | |||
|p22= vehicle: [[Object]] - vehicle could be [[objNull]], in this case the command is identical to the | |p22= vehicle: [[Object]] - vehicle could be [[objNull]], in this case the command is identical to the main syntax. | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= <code>{[[if]] ([[lifeState]] _x == "UNCONSCIOUS") [[then]] {[[moveOut]] _x} | |x1= <code>{[[if]] ([[lifeState]] _x == "UNCONSCIOUS") [[then]] { [[moveOut]] _x } } [[forEach]] [[crew]] [[cursorTarget]];</code> | ||
|x2= Move out player just before he dies:<code>[[player]] [[addEventHandler]] [ | |x2= Move out player just before he dies:<code>[[player]] [[addEventHandler]] [ | ||
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[[format]] [ | [[format]] [ | ||
'[[if]] ([[switch]] (_this [[select]] 1) [[do]] { | '[[if]] ([[switch]] (_this [[select]] 1) [[do]] { | ||
[[case]] "": {_this [[select]] 2 >= 1}; | [[case]] "": { _this [[select]] 2 >= 1 }; | ||
[[case]] "head": {_this [[select]] 2 >= %1}; | [[case]] "head": {_this [[select]] 2 >= %1}; | ||
[[case]] "body": {_this [[select]] 2 >= %2}; | [[case]] "body": {_this [[select]] 2 >= %2}; | ||
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];</code> | ];</code> | ||
|seealso= [[ | |seealso= [[Arma 3: Actions#Eject|"Eject" action]], [[doGetOut]], [[commandGetOut]], [[leaveVehicle]], [[moveInDriver]], [[moveInGunner]], [[moveInCommander]], [[moveInTurret]], [[moveInCargo]], [[isTurnedOut]] | ||
}} | }} | ||
Revision as of 17:25, 13 August 2021
Description
- Description:
- Moves the soldier out of the vehicle.
Notes:- Works for both AI and player entities
- AI unit gets back in - unless is under player command or combined with other sqf commands (orderGetIn false, allowGetIn false or leaveVehicle)
- Respects the vehicle's lock state (same as action "Eject") - unlike doGetOut, commandGetOut. It will work for player entities regardless though
- Still executes when the vehicle is moving/flying (same as action "Eject") - unlike doGetOut, commandGetOut
- Without vehicle's position's get out animation - unlike action eject, doGetOut, commandGetOut
- Immediately - unlike action eject, doGetOut, commandGetOut
- Works also on dead units (same as action "Eject" (but one after another)) - unlike doGetOut, commandGetOut
- Does not work for UAV crew
- Does not work for remoteControlled units
- Works on unconscious (same as action "Eject" (but one after another)) - unlike doGetOut, commandGetOut (unless AI under player command)
- Groups:
- Unit Control
Syntax
- Syntax:
- moveOut soldier
- Parameters:
- soldier: Object - unit (only a living unit before 2.06)
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- soldier moveOut vehicle
- Parameters:
- soldier: Object - unit
- vehicle: Object - vehicle could be objNull, in this case the command is identical to the main syntax.
- Return Value:
- Nothing
Examples
- Example 1:
{if (lifeState _x == "UNCONSCIOUS") then { moveOut _x } } forEach crew cursorTarget;
- Example 2:
- Move out player just before he dies:
player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": { _this select 2 >= 1 }; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];
Additional Information
- See also:
- "Eject" actiondoGetOutcommandGetOutleaveVehiclemoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargoisTurnedOut
Notes
-
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