currentWaypoint: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(see also)
Line 34: Line 34:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[waypoints]], [[setCurrentWaypoint]] |= SEEALSO  
| [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 03:21, 9 May 2014

Hover & click on the images for description

Description

Description:
Return the index of the current waypoint. To determine the validity of the index, compare it to the waypoints count. If all waypoints are 'completed', then the index is 1 greater than the last valid index. If there are no waypoints, then the index is 0. By default, a group has 1 waypoint at their starting position, which is considered completed and so the currentWaypoint is 1.
Groups:
Uncategorised

Syntax

Syntax:
currentWaypoint groupName
Parameters:
groupName: Group
Return Value:
Number

Examples

Example 1:
_index = currentWaypoint group player;

Additional Information

See also:
waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterType

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section