findNearestEnemy: Difference between revisions
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|x1= <code>_myNearestEnemy = ([[units]] _myGroup [[select]] 0) [[findNearestEnemy]] [[player]]</code> |= Example 1 | |x1= <code>_myNearestEnemy = ([[units]] _myGroup [[select]] 0) [[findNearestEnemy]] [[player]];</code> |= Example 1 | ||
|x2= <code>_myNearestEnemy = [[player]] [[findNearestEnemy]] [[player]];</code> |= Example 1 | |||
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Revision as of 01:19, 4 February 2015
Description
- Description:
- Find the nearest enemy to the specified position. Returns a null object if the object's group does not know about any enemies.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object findNearestEnemy position
- Parameters:
- object: Object
- position: Object or Array
- Return Value:
- Object
Examples
- Example 1:
_myNearestEnemy = (units _myGroup select 0) findNearestEnemy player;
- Example 2:
_myNearestEnemy = player findNearestEnemy player;
Additional Information
- See also:
- nearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads
Notes
-
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