moveOut: Difference between revisions
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| Moves the soldier out of vehicle | | Moves the soldier out of vehicle, immediately, without animation. |= Description | ||
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|x1= <code>[[if]] ([[lifeState]] _x == "UNCONSCIOUS") [[then]] {[[moveOut]] _x | |x1= <code>{[[if]] ([[lifeState]] _x == "UNCONSCIOUS") [[then]] {[[moveOut]] _x}} [[forEach]] [[crew]] [[cursorTarget]];</code>|= EXAMPLE1 | ||
Revision as of 21:36, 4 March 2015
Description
- Description:
- Moves the soldier out of vehicle, immediately, without animation.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
forEach crew cursorTarget;
|= EXAMPLE1
|x2= Move out player just before he dies:player addEventHandler [
"HandleDamage",
format [
'if (switch (_this select 1) do {
case "": {_this select 2 >= 1};
case "head": {_this select 2 >= %1};
case "body": {_this select 2 >= %2};
default {false};
}) then {moveOut player}',
getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"),
getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit")
]
];
|= EXAMPLE2
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| action, moveInDriver, moveInGunner, moveInCommander, moveInTurret, moveInCargo, doGetOut, commandGetOut, leaveVehicle |= SEEALSO
| |= MPBEHAVIOUR ____________________________________________________________________________________________ }}
Notes
- Posted on September 12, 2010
- kju
- Seems to work only for unconscious - NOT for dead bodies. setPos/ATL/ASL seems to the only working for dead bodies.