setWaypointScript: Difference between revisions
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Killzone Kid (talk | contribs) (Undo revision 97841 by Killzone Kid (talk) still works apparently) |
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| Attaches a script to a scripted waypoint. In early versions of Arma, command consisted of a script name and additional script arguments and the script had to use [[SQS]]-Syntax. The script receives the following arguments in [[_this]] variable: [group, position, target]<br><br> | | Attaches a script to a scripted waypoint. In early versions of Arma, command consisted of a script name and additional script arguments and the script had to use [[SQS]]-Syntax. The script receives the following arguments in [[_this]] variable: [group, position, target] + [the optional passed arguments]. The optional arguments are [[append]]ed to the end of the return array.<br><br> | ||
In Arma 3, ''command'' argument can be a [[String]] with code, a reference to .sqf script (it will have to explicitly end with '''.sqf''') or a reference to .sqs script.<br><br> | In Arma 3, ''command'' argument can be a [[String]] with code, a reference to .sqf script (it will have to explicitly end with '''.sqf''') or a reference to .sqs script.<br><br> | ||
See [[ArmA:_Mission_Editor#Select_Type|Mission editor Description]] for more information about scripted waypoints. |= Description | See [[ArmA:_Mission_Editor#Select_Type|Mission editor Description]] for more information about scripted waypoints. |= Description | ||
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|x1= <code>[_grp, 2] [[setWaypointScript]] "find.sqs [[player]]";</code> |= Example 1 | |x1= <code>[_grp, 2] [[setWaypointScript]] "find.sqs [[player]]";</code> |= Example 1 | ||
|x1= <code>[_grp, 2] [[setWaypointScript]] "somescript.sqf [1,2,3,4,5,6,7,8]";</code> |= Example 1 | |||
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Revision as of 11:55, 12 November 2016
Description
- Description:
- Attaches a script to a scripted waypoint. In early versions of Arma, command consisted of a script name and additional script arguments and the script had to use SQS-Syntax. The script receives the following arguments in _this variable: [group, position, target] + [the optional passed arguments]. The optional arguments are appended to the end of the return array.
In Arma 3, command argument can be a String with code, a reference to .sqf script (it will have to explicitly end with .sqf) or a reference to .sqs script.
See Mission editor Description for more information about scripted waypoints. - Groups:
- Uncategorised
Syntax
- Syntax:
- waypoint setWaypointScript command
- Parameters:
- waypoint: Array - format Waypoint
- command: String
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] setWaypointScript "somescript.sqf [1,2,3,4,5,6,7,8]";
Additional Information
- See also:
- waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeed
Notes
-
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