moveOut: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Undo revision 90447 by Killzone Kid (talk) wrong page)
No edit summary
Line 66: Line 66:
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on December 30, 2017 - 22:50 (UTC)</dd>
<dt class="note">[[User:AgentRev|AgentRev]]</dt>
<dd class="note">
[[moveOut]] currently doesn't work for units with <tt>[[setUnconscious]] true</tt>. Use <tt>_unit [[setPos]] (_unit [[modelToWorldVisual]] [0,0,0])</tt> instead.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 23:50, 30 December 2017

Hover & click on the images for description

Description

Description:
Moves the soldier out of vehicle, immediately, without animation.
Groups:
Uncategorised

Syntax

Syntax:
moveOut soldier
Parameters:
soldier: Object
Return Value:
Nothing

Examples

Example 1:
{if (lifeState _x == "UNCONSCIOUS") then {moveOut _x}} forEach crew cursorTarget;
Example 2:
Move out player just before he dies:player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];

Additional Information

See also:
actionmoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargodoGetOutcommandGetOutleaveVehicleisTurnedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on September 12, 2010
kju
Seems to work only for unconscious - NOT for dead bodies. setPos/ATL/ASL seems to the only working for dead bodies.

Bottom Section

Posted on December 30, 2017 - 22:50 (UTC)
AgentRev
moveOut currently doesn't work for units with setUnconscious true. Use _unit setPos (_unit modelToWorldVisual [0,0,0]) instead.