createTrigger: Difference between revisions

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| Creates a sensor ([[trigger]]) of the given type and at the given position. The type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation <nowiki>=</nowiki> detector. An array containing all units that have activated the trigger is available via [[list]] ''triggerobj''. Created triggers can be deleted using [[deleteVehicle]].<br><br>
| Creates a sensor ([[trigger]]) of the given type and at the given position. The type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation <nowiki>=</nowiki> detector. An array containing all units that have activated the trigger is available via [[list]] ''triggerobj''. Created triggers can be deleted using [[deleteVehicle]].<br><br>


'''NOTE1:''' Since Arma 3 v1.43.129935 triggers can be created locally on clients setting optional param ''makeGlobal'' to [[false]]<br>
{{Informative | Since Arma 3 v1.43.129935 triggers can be created locally on clients setting optional param ''makeGlobal'' to [[false]]}}<br>
'''NOTE2:''' Since Arma 3 v1.53.132440 triggers can be disabled/enabled using [[enableSimulation]] command<br><br>
{{Informative | Since Arma 3 v1.53.132440 triggers can be disabled/enabled using [[enableSimulation]] command}}<br>


Triggers are created with default params, which are:
Triggers are created with default params, which are:
* a: 50.0
* <tt>a</tt>: 50.0
* b: 50.0
* <tt>b</tt>: 50.0
* c: -1
* <tt>c</tt>: -1
* angle: 0
* <tt>angle</tt>: 0
* rectangular: false
* <tt>rectangular</tt>: false
* activationBy: None
* <tt>activationBy</tt>: None
* activationType: Present
* <tt>activationType</tt>: Present
* repeating: false
* <tt>repeating</tt>: false
* timeoutMin: 0
* <tt>timeoutMin</tt>: 0
* timeoutMid: 0
* <tt>timeoutMid</tt>: 0
* timeoutMax: 0
* <tt>timeoutMax</tt>: 0
* interruptable: true
* <tt>interruptable</tt>: true
* type: None
* <tt>type</tt>: None
* text: ""
* <tt>text</tt>: ""
* name: ""
* <tt>name</tt>: ""
* expCond: "this"
* <tt>expCond</tt>: "this"
* expActiv: ""
* <tt>expActiv</tt>: ""
* expDesactiv: ""
* <tt>expDesactiv</tt>: ""
   
   
|= Description
|= Description
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_trg [[setTriggerActivation]] ["CIV", "PRESENT", [[true]]];
_trg [[setTriggerActivation]] ["CIV", "PRESENT", [[true]]];
_trg [[setTriggerStatements]] ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];</code>|= Example 1
_trg [[setTriggerStatements]] ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];</code>|= Example 1
|x2= Open/close Bar Gate automatically: <code>//--- init of the Bar Gate
[[if]] ([[isServer]]) [[then]]
{
_gateTrigger = [[createTrigger]] ["EmptyDetector", [[getPosWorld]] [[this]], [[false]]];
_gateTrigger [[setVariable]] ["BarGateObj", [[this]]];
_gateTrigger [[setTriggerActivation]] ["ANYPLAYER", "PRESENT", [[true]]];
_gateTrigger [[setTriggerArea]] [5, 25, [[getDir]] [[this]], [[true]]];
_gateTrigger [[setTriggerStatements]]
[
"this",
"[[thisTrigger]] [[getVariable]] ""BarGateObj"" [[animateSource]] [""Door_1_sound_source"", 1]",
"[[thisTrigger]] [[getVariable]] ""BarGateObj"" [[animateSource]] [""Door_1_sound_source"", 0]"
];
};</code>|= EXAMPLE2
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Revision as of 21:22, 4 October 2018

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a sensor (trigger) of the given type and at the given position. The type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj. Created triggers can be deleted using deleteVehicle.

Since Arma 3 v1.43.129935 triggers can be created locally on clients setting optional param makeGlobal to false

Since Arma 3 v1.53.132440 triggers can be disabled/enabled using enableSimulation command

Triggers are created with default params, which are:

  • a: 50.0
  • b: 50.0
  • c: -1
  • angle: 0
  • rectangular: false
  • activationBy: None
  • activationType: Present
  • repeating: false
  • timeoutMin: 0
  • timeoutMid: 0
  • timeoutMax: 0
  • interruptable: true
  • type: None
  • text: ""
  • name: ""
  • expCond: "this"
  • expActiv: ""
  • expDesactiv: ""
Groups:
Uncategorised

Syntax

Syntax:
createTrigger [type, position, makeGlobal]
Parameters:
[type, position, makeGlobal]: Array
type: String - usually "EmptyDetector"
position: Position2D, Position3D or Object
makeGlobal (Optional): Boolean - locality flag (available since Arma 3 v1.43.129935)
Return Value:
Object - created trigger

Examples

Example 1:
_trg = createTrigger ["EmptyDetector", getPos player]; _trg setTriggerArea [5, 5, 0, false]; _trg setTriggerActivation ["CIV", "PRESENT", true]; _trg setTriggerStatements ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
Example 2:
Open/close Bar Gate automatically: //--- init of the Bar Gate if (isServer) then { _gateTrigger = createTrigger ["EmptyDetector", getPosWorld this, false]; _gateTrigger setVariable ["BarGateObj", this]; _gateTrigger setTriggerActivation ["ANYPLAYER", "PRESENT", true]; _gateTrigger setTriggerArea [5, 25, getDir this, true]; _gateTrigger setTriggerStatements [ "this", "thisTrigger getVariable ""BarGateObj"" animateSource [""Door_1_sound_source"", 1]", "thisTrigger getVariable ""BarGateObj"" animateSource [""Door_1_sound_source"", 0]" ]; };

Additional Information

See also:
setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypesetEffectConditionsetSoundEffectsetMusicEffectsetTitleEffectdeleteVehiclesynchronizeWaypointsynchronizeTriggercreateGuardedPoint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 6, 2013 - 14:15 (CEST)
teaCup
Calling list immediately after creating a trigger this way (and setting up activation, area, statements, timeout, etc..), will return <null> instead of an array. It seems the trigger needs about 1 second to initialise, after which it will behave as expected: returning an array of all the objects inside the trigger (the ones matching the criteria), or an empty array.

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