setWaypointType: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (format) |
Lou Montana (talk | contribs) (Add waypoint types, fix example, comment cleanup) |
||
Line 1: | Line 1: | ||
{{Command|= | {{Command|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma | | | arma |Game name= | ||
|1.00| | |1.00|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 30: | Line 30: | ||
* <tt>"DISMISS"</tt> | * <tt>"DISMISS"</tt> | ||
* <tt>"LOITER"</tt> ''(new in Arma 3)'' | * <tt>"LOITER"</tt> ''(new in Arma 3)'' | ||
* <tt>"HOOK"</tt> ''(new in Arma 3)'' - slingload object | |||
* <tt>"UNHOOK"</tt> ''(new in Arma 3)'' - drop slingload | |||
* <tt>"AND"</tt> ''(only for game logics)'' | * <tt>"AND"</tt> ''(only for game logics)'' | ||
* <tt>"OR"</tt> ''(only for game logics)'' | * <tt>"OR"</tt> ''(only for game logics)'' | ||
More details at [[Waypoint types]]. |= | More details at [[Waypoint types]]. |Description= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| waypoint | | waypoint [[setWaypointType]] type |Syntax= | ||
|p1= waypoint: [[Array]] - format [[Waypoint]] | | |p1= waypoint: [[Array]] - format [[Waypoint]] |Parameter 1= | ||
|p2= type: [[String]] | | |p2= type: [[String]] |Parameter 2= | ||
| [[Nothing]] | | | [[Nothing]] |Return value= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code> | |x1= <code>_myWaypoint [[setWaypointType]] "HOLD";</code> |Example 1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Mission_Editor:_Waypoints#Select_Type|waypoints description]], [[Waypoint types]], [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[waypointSpeed]], [[createGuardedPoint]] | | | [[Mission_Editor:_Waypoints#Select_Type|waypoints description]], [[Waypoint types]], [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[waypointSpeed]], [[createGuardedPoint]] |See also= | ||
}} | }} | ||
Line 56: | Line 57: | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 07:44, 23 November 2007 | <dd class="notedate">Posted on 07:44, 23 November 2007 | ||
<dt class="note">[[User:User:ArmAtec|ArmAtec | <dt class="note">[[User:User:ArmAtec|ArmAtec]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
[[ | Using '''MOVE''' on a game logic group will move the logic to the set location just like [[setPos]]. In the editor, only '''AND''' and '''OR''' type of waypoints are available for GAME LOGICS but you can use CYCLE type as well with [[setWaypointType]]. | ||
</dd> | </dd> | ||
<dd class="notedate">Posted on May 6, 2017 - 16:09 (UTC)</dd> | <dd class="notedate">Posted on May 6, 2017 - 16:09 (UTC)</dd> | ||
<dt class="note">[[User:RHfront|RHfront]]</dt> | <dt class="note">[[User:RHfront|RHfront]]</dt> | ||
Line 104: | Line 67: | ||
To use the '''LAND''' function in a waypoint, you must set ''"A3\functions_f\waypoints\fn_wpLand.sqf"'' as the script for that waypoint. | To use the '''LAND''' function in a waypoint, you must set ''"A3\functions_f\waypoints\fn_wpLand.sqf"'' as the script for that waypoint. | ||
</dd> | </dd> | ||
<dd class="notedate">Posted on May 30, 2017 - 09:14 (UTC)</dd> | <dd class="notedate">Posted on May 30, 2017 - 09:14 (UTC)</dd> | ||
<dt class="note">[[User:IT07|IT07]]</dt> | <dt class="note">[[User:IT07|IT07]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
In | In '''Arma 3 v1.70.141838''', if you add a '''MOVE''' waypoint very soon after a '''LOITER''' waypoint, (assuming that the index of the MOVE waypoint is HIGHER than the index of the LOITER waypoint) then the LOITER waypoint will be considered as a MOVE waypoint.<br> | ||
then the LOITER waypoint will be considered as a MOVE waypoint. | |||
And, if you add another waypoint after ( for example ) more than 1 second after adding the LOITER waypoint, | And, if you add another waypoint after ( for example ) more than 1 second after adding the LOITER waypoint, | ||
then the LOITER waypoint will NOT complete even when its condition has been met. | then the LOITER waypoint will NOT complete even when its condition has been met.<br> | ||
There are two ways to quit an existing LOITER waypoint that was added more than about 1 second ago | There are two ways to quit an existing LOITER waypoint that was added more than about 1 second ago: | ||
The difference between those two methods is that the | * use the [[setCurrentWaypoint]] command | ||
* add a waypoint that has the same ID as the LOITER waypoint. | |||
The difference between those two methods is that the latter prevents the LOITER waypoint from executing its statement. | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- | <!-- Note Section END --> | ||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP Elite |{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Command_Group:_Waypoints|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 11:44, 7 April 2019
Description
- Description:
- Changes the waypoint type.
Type can be:
- "MOVE"
- "DESTROY"
- "GETIN"
- "SAD" (Seek And Destroy)
- "JOIN"
- "LEADER"
- "GETOUT"
- "CYCLE"
- "LOAD"
- "UNLOAD"
- "TR UNLOAD"
- "HOLD"
- "SENTRY"
- "GUARD" (for use with GUARDED BY trigger or createGuardedPoint)
- "TALK"
- "SCRIPTED"
- "SUPPORT"
- "GETIN NEAREST"
- "DISMISS"
- "LOITER" (new in Arma 3)
- "HOOK" (new in Arma 3) - slingload object
- "UNHOOK" (new in Arma 3) - drop slingload
- "AND" (only for game logics)
- "OR" (only for game logics)
- Groups:
- Uncategorised
Syntax
- Syntax:
- waypoint setWaypointType type
- Parameters:
- waypoint: Array - format Waypoint
- type: String
- Return Value:
- Nothing
Examples
- Example 1:
_myWaypoint setWaypointType "HOLD";
Additional Information
- See also:
- waypoints descriptionWaypoint typeswaypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeedcreateGuardedPoint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 07:44, 23 November 2007
- ArmAtec
- Using MOVE on a game logic group will move the logic to the set location just like setPos. In the editor, only AND and OR type of waypoints are available for GAME LOGICS but you can use CYCLE type as well with setWaypointType.
- Posted on May 6, 2017 - 16:09 (UTC)
- RHfront
- To use the LAND function in a waypoint, you must set "A3\functions_f\waypoints\fn_wpLand.sqf" as the script for that waypoint.
- Posted on May 30, 2017 - 09:14 (UTC)
- IT07
-
In Arma 3 v1.70.141838, if you add a MOVE waypoint very soon after a LOITER waypoint, (assuming that the index of the MOVE waypoint is HIGHER than the index of the LOITER waypoint) then the LOITER waypoint will be considered as a MOVE waypoint.
And, if you add another waypoint after ( for example ) more than 1 second after adding the LOITER waypoint, then the LOITER waypoint will NOT complete even when its condition has been met.
There are two ways to quit an existing LOITER waypoint that was added more than about 1 second ago:- use the setCurrentWaypoint command
- add a waypoint that has the same ID as the LOITER waypoint.