createTrigger: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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* <tt>expDesactiv</tt>: ""
* <tt>expDesactiv</tt>: ""
   
   
|= Description
|DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| '''createTrigger''' [type, position, makeGlobal]|= Syntax
| '''createTrigger''' [type, position, makeGlobal]|SYNTAX=


|p1= [type, position, makeGlobal]: [[Array]] |= Parameter 1
|p1= [type, position, makeGlobal]: [[Array]] |PARAMETER1=
|p2= type: [[String]] - usually "EmptyDetector"|= Parameter 2
|p2= type: [[String]] - usually "EmptyDetector"|PARAMETER2=
|p3= position: [[Position2D]], [[Position3D]] or [[Object]] |= Parameter 3
|p3= position: [[Position2D]], [[Position3D]] or [[Object]] |PARAMETER3=
|p4= makeGlobal (Optional): [[Boolean]] - locality flag  ''(available since Arma 3 v1.43.129935)''
|p4= makeGlobal (Optional): [[Boolean]] - locality flag  ''(available since Arma 3 v1.43.129935)''
* [[true]] (Default) - trigger is global {{EffArg|cmd|eff|glob}}
* [[true]] (Default) - trigger is global {{EffArg|cmd|eff|glob}}
* [[false]] - trigger is local {{EffArg|cmd|eff|local}}|= Parameter 3
* [[false]] - trigger is local {{EffArg|cmd|eff|local}}|PARAMETER3=


| [[Object]] - created trigger|= Return value
| [[Object]] - created trigger|RETURNVALUE=




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_trg [[setTriggerArea]] [5, 5, 0, [[false]]];
_trg [[setTriggerArea]] [5, 5, 0, [[false]]];
_trg [[setTriggerActivation]] ["CIV", "PRESENT", [[true]]];
_trg [[setTriggerActivation]] ["CIV", "PRESENT", [[true]]];
_trg [[setTriggerStatements]] ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];</code>|= Example 1
_trg [[setTriggerStatements]] ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];</code>|EXAMPLE1=


|x2= Open/close Bar Gate automatically: <code>//--- init of the Bar Gate
|x2= Open/close Bar Gate automatically: <code>//--- init of the Bar Gate
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____________________________________________________________________________________________
____________________________________________________________________________________________


|[[setTriggerActivation]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[setEffectCondition]], [[setSoundEffect]], [[setMusicEffect]], [[setTitleEffect]], [[deleteVehicle]], [[synchronizeWaypoint]], [[synchronizeTrigger]], [[createGuardedPoint]] |= See also
|[[setTriggerActivation]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[setEffectCondition]], [[setSoundEffect]], [[setMusicEffect]], [[setTitleEffect]], [[deleteVehicle]], [[synchronizeWaypoint]], [[synchronizeTrigger]], [[createGuardedPoint]] |SEEALSO=


}}
}}

Revision as of 14:36, 7 April 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a sensor (trigger) of the given type and at the given position. The type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj. Created triggers can be deleted using deleteVehicle.

Since Arma 3 v1.43.129935 triggers can be created locally on clients setting optional param makeGlobal to false

Since Arma 3 v1.53.132440 triggers can be disabled/enabled using enableSimulation command

Triggers are created with default params, which are:

  • a: 50.0
  • b: 50.0
  • c: -1
  • angle: 0
  • rectangular: false
  • activationBy: None
  • activationType: Present
  • repeating: false
  • timeoutMin: 0
  • timeoutMid: 0
  • timeoutMax: 0
  • interruptable: true
  • type: None
  • text: ""
  • name: ""
  • expCond: "this"
  • expActiv: ""
  • expDesactiv: ""
Groups:
Uncategorised

Syntax

Syntax:
createTrigger [type, position, makeGlobal]
Parameters:
[type, position, makeGlobal]: Array
type: String - usually "EmptyDetector"
position: Position2D, Position3D or Object
makeGlobal (Optional): Boolean - locality flag (available since Arma 3 v1.43.129935)
Return Value:
Object - created trigger

Examples

Example 1:
_trg = createTrigger ["EmptyDetector", getPos player]; _trg setTriggerArea [5, 5, 0, false]; _trg setTriggerActivation ["CIV", "PRESENT", true]; _trg setTriggerStatements ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
Example 2:
Open/close Bar Gate automatically: //--- init of the Bar Gate if (isServer) then { _gateTrigger = createTrigger ["EmptyDetector", getPosWorld this, false]; _gateTrigger setVariable ["BarGateObj", this]; _gateTrigger setTriggerActivation ["ANYPLAYER", "PRESENT", true]; _gateTrigger setTriggerArea [5, 25, getDir this, true]; _gateTrigger setTriggerStatements [ "this", "thisTrigger getVariable ""BarGateObj"" animateSource [""Door_1_sound_source"", 1]", "thisTrigger getVariable ""BarGateObj"" animateSource [""Door_1_sound_source"", 0]" ]; };

Additional Information

See also:
setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypesetEffectConditionsetSoundEffectsetMusicEffectsetTitleEffectdeleteVehiclesynchronizeWaypointsynchronizeTriggercreateGuardedPoint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 6, 2013 - 14:15 (CEST)
teaCup
Calling list immediately after creating a trigger this way (and setting up activation, area, statements, timeout, etc..), will return <null> instead of an array. It seems the trigger needs about 1 second to initialise, after which it will behave as expected: returning an array of all the objects inside the trigger (the ones matching the criteria), or an empty array.

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