setDamage: Difference between revisions
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| Sets an object's damage value in the range 0..1, 0 meaning fully functional and 1 completely destroyed / dead.<br> | | Sets an object's damage value in the range 0..1, 0 meaning fully functional and 1 completely destroyed / dead.<br> | ||
The alternative syntax allows to switch off destruction effects. | The alternative syntax allows to switch off destruction effects. | ||
Identical to [[setDammage]], typo aside. |DESCRIPTION= | |||
{{Informative | Identical to [[setDammage]], typo aside.}} |DESCRIPTION= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|s2= object [[setDamage]] [damage, useEffects] | |s2= object [[setDamage]] [damage, useEffects] {{since|arma3|1.67|y}} |SYNTAX2= | ||
|p21= object: [[Object]] |PARAMETER21= | |p21= object: [[Object]] |PARAMETER21= | ||
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___________________________________________________________________________________________ | ___________________________________________________________________________________________ | ||
| | | [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] |SEEALSO= | ||
}} | }} | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate"> | <dd class="notedate">Posted on May 29, 2015 - 11:23 (UTC)</dd> | ||
<dt class="note">[[User: | <dt class="note">[[User:KamikazeXeX|KamikazeXeX]]</dt> | ||
<dd class="note"> | |||
Using this possible overrides individual hit damages such as [[setHitPointDamage]] ["HitHead", _value]; if you're having issues try setting hitdamage ''after'' setdamage. | |||
</dd> | |||
<dd class="notedate">Posted on April 17, 2006 - 07:36 (CEST)</dd> | |||
<dt class="note">[[User:Fragorl|Fragorl]] | |||
<dd class="note">In '''OFP''', setting a unit's damage to a negative value will set it's health to full, but impair their aim. | <dd class="note">In '''OFP''', setting a unit's damage to a negative value will set it's health to full, but impair their aim. | ||
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 22:26, 19 November 2019
Description
- Description:
- Sets an object's damage value in the range 0..1, 0 meaning fully functional and 1 completely destroyed / dead.
The alternative syntax allows to switch off destruction effects. - Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- object setDamage [damage, useEffects] Template:since
- Parameters:
- object: Object
- [damage, useEffects]: Array
- damage: Number
- useEffects: Boolean - false to skip destruction effects. Default: true
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- setVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on May 29, 2015 - 11:23 (UTC)
- KamikazeXeX
- Using this possible overrides individual hit damages such as setHitPointDamage ["HitHead", _value]; if you're having issues try setting hitdamage after setdamage.
- Posted on April 17, 2006 - 07:36 (CEST)
- Fragorl
- In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Object Manipulation