setDamage: Difference between revisions

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| Sets an object's damage value in the range 0..1, 0 meaning fully functional and 1 completely destroyed / dead.<br>
| Sets an object's damage value in the range 0..1, 0 meaning fully functional and 1 completely destroyed / dead.<br>
The alternative syntax allows to switch off destruction effects.<br><br>
The alternative syntax allows to switch off destruction effects.
Identical to [[setDammage]], typo aside. |DESCRIPTION=
 
{{Informative | Identical to [[setDammage]], typo aside.}} |DESCRIPTION=
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|s2= object [[setDamage]] [damage, useEffects] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(''Since Arma 3 v1.67'')|SYNTAX2=
|s2= object [[setDamage]] [damage, useEffects] {{since|arma3|1.67|y}} |SYNTAX2=


|p21= object: [[Object]] |PARAMETER21=
|p21= object: [[Object]] |PARAMETER21=
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| [[setDammage]], [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] |SEEALSO=
| [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] |SEEALSO=
}}
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<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->


<dd class="notedate">
<dd class="notedate">Posted on May 29, 2015 - 11:23 (UTC)</dd>
<dt class="note">[[User:Ceeeb|Ceeeb]]
<dt class="note">[[User:KamikazeXeX|KamikazeXeX]]</dt>
<dd class="note">
Using this possible overrides individual hit damages such as [[setHitPointDamage]] ["HitHead", _value]; if you're having issues try setting hitdamage ''after'' setdamage.
</dd>
 
<dd class="notedate">Posted on April 17, 2006‎ - 07:36 (CEST)</dd>
<dt class="note">[[User:Fragorl|Fragorl]]
<dd class="note">In '''OFP''', setting a unit's damage to a negative value will set it's health to full, but impair their aim.
<dd class="note">In '''OFP''', setting a unit's damage to a negative value will set it's health to full, but impair their aim.


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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]
[[Category:Notes: Improper Formatting|{{uc:{{PAGENAME}}}}]]
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<dl class="command_description">
<dd class="notedate">Posted on May 29, 2015 - 11:23 (UTC)</dd>
<dt class="note">[[User:KamikazeXeX|KamikazeXeX]]</dt>
<dd class="note">
Using this possible overrides individual hit damages such as [[setHitPointDamage]] ["HitHead", _value]; if you're having issues try setting hitdamage ''after'' setdamage.
</dd>
</dl>
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Revision as of 22:26, 19 November 2019

Hover & click on the images for description

Description

Description:
Sets an object's damage value in the range 0..1, 0 meaning fully functional and 1 completely destroyed / dead.
The alternative syntax allows to switch off destruction effects.
Identical to setDammage, typo aside.
Groups:
Uncategorised

Syntax

Syntax:
object setDamage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Alternative Syntax

Syntax:
object setDamage [damage, useEffects] Template:since
Parameters:
object: Object
[damage, useEffects]: Array
damage: Number
useEffects: Boolean - false to skip destruction effects. Default: true
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDamage 1;
Example 2:
_house1 setDamage [1, false];

Additional Information

See also:
setVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on May 29, 2015 - 11:23 (UTC)
KamikazeXeX
Using this possible overrides individual hit damages such as setHitPointDamage ["HitHead", _value]; if you're having issues try setting hitdamage after setdamage.
Posted on April 17, 2006‎ - 07:36 (CEST)
Fragorl
In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.

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