setWaypointScript: Difference between revisions
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[[Category:Scripting Commands ArmA|SETWAYPOINTSCRIPT]] | [[Category:Scripting Commands ArmA|SETWAYPOINTSCRIPT]] | ||
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Revision as of 16:44, 10 January 2020
Description
- Description:
- Attaches a script to a scripted waypoint. In early versions of Arma, command consisted of a script name and additional script arguments and the script had to use SQS-Syntax. The script receives the following arguments in _this variable: [group, position, target] + [the optional passed arguments]. The optional arguments are appended to the end of the return array.
In Arma 3, command argument can be a String with code, a reference to .sqf script (it will have to explicitly end with .sqf) or a reference to .sqs script.
See Mission editor Description for more information about scripted waypoints. - Groups:
- Uncategorised
Syntax
- Syntax:
- waypoint setWaypointScript command
- Parameters:
- waypoint: Array - format Waypoint
- command: String
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] setWaypointScript "find.sqs player";
- Example 2:
[_grp, 2] setWaypointScript "somescript.sqf [1,2,3,4,5,6,7,8]";
Additional Information
- See also:
- waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note