moveOut: Difference between revisions

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| Moves the soldier out of vehicle, immediately, without animation. Does not work on dead [[crew]]. Use [[setPos]] family of commands to move dead units out soon after they became dead. After awhile dead unit's group becomes [[grpNull]] and it cannot be moved out at all. This command will also fail to move AI out of a vehicle if the vehicle is [[locked]] but it will work for [[player]]|DESCRIPTION=
| Moves the soldier out of the vehicle.
<br><br>
Notes:
* Works for both AI and player entities
* AI unit gets back in - unless is under player command or combined with other sqf commands ([[orderGetIn]] false, [[allowGetIn]] false or [[leaveVehicle]])
* Respects the vehicle's lock state (same as [[Arma_3_Actions#Eject|action "Eject"]]) - unlike [[doGetOut]], [[commandGetOut]]. It will work for [[player]] entities regardless though
* Still executes when the vehicle is moving/flying (same as [[Arma_3_Actions#Eject|action "Eject"]]) - unlike [[doGetOut]], [[commandGetOut]]
* Without vehicle's position's get out animation - unlike [[Arma_3_Actions#Eject|action eject]], [[doGetOut]], [[commandGetOut]]
* Immediately - unlike [[Arma_3_Actions#Eject|action eject]], [[doGetOut]], [[commandGetOut]]
* Works also on dead units (same as [[Arma_3_Actions#Eject|action "Eject"]] (but one after another)) - unlike [[doGetOut]], [[commandGetOut]]
* Does not work for UAV crew
* Does not work for [[remoteControl]]'ed units
* Works on [[setUnconscious|unconscious]] (same as [[Arma_3_Actions#Eject|action "Eject"]] (but one after another)) - unlike [[doGetOut]], [[commandGetOut]] (unless AI under player command)
 
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<h3 style='display:none'>Notes</h3>
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<dl class='command_description'>
 
<dd class="notedate">Posted on August 07, 2020 - 08:53 (UTC)</dd>
<dt class="note">[[User:.kju|.kju]]</dt>
<dd class="note">
This seems no longer true in Arma 3: ''Does not work on dead [[crew]] - Use [[setPos]] family of commands to move dead units out soon after they became dead. After awhile dead unit's group becomes [[grpNull]] and it cannot be moved out at all.''
</dd>
</dl>
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Revision as of 07:59, 7 August 2020

Hover & click on the images for description

Description

Description:
Moves the soldier out of the vehicle.

Notes:
Groups:
Uncategorised

Syntax

Syntax:
moveOut soldier
Parameters:
soldier: Object
Return Value:
Nothing

Examples

Example 1:
{if (lifeState _x == "UNCONSCIOUS") then {moveOut _x}} forEach crew cursorTarget;
Example 2:
Move out player just before he dies:player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];

Additional Information

See also:
action ejectdoGetOutcommandGetOutleaveVehiclemoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargoisTurnedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 07, 2020 - 08:53 (UTC)
.kju
This seems no longer true in Arma 3: Does not work on dead crew - Use setPos family of commands to move dead units out soon after they became dead. After awhile dead unit's group becomes grpNull and it cannot be moved out at all.

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