setWaypointCombatMode: Difference between revisions
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Revision as of 15:07, 17 January 2021
Description
- Description:
- The group combat mode is switched when the waypoint becomes active.
Possible mode values are: - Groups:
- Waypoints
Syntax
- Syntax:
- waypoint setWaypointCombatMode mode
- Parameters:
- waypoint: Array - format Waypoint
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] setWaypointCombatMode "RED";
Additional Information
- See also:
- combat mode descriptionAI Combat ModeswaypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Waypoints
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands