moveOut: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| (\[\[[a-zA-Z0-9 _#>\|]+\]\][^ ]*) \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Unit Control | |gr1= Unit Control | ||
| Moves the soldier out of the vehicle. | |descr= Moves the soldier out of the vehicle. | ||
<br><br> | <br><br> | ||
Notes: | Notes: |
Revision as of 21:14, 13 June 2021
Description
- Description:
- Moves the soldier out of the vehicle.
Notes:- Works for both AI and player entities
- AI unit gets back in - unless is under player command or combined with other sqf commands (orderGetIn false, allowGetIn false or leaveVehicle)
- Respects the vehicle's lock state (same as action "Eject") - unlike doGetOut, commandGetOut. It will work for player entities regardless though
- Still executes when the vehicle is moving/flying (same as action "Eject") - unlike doGetOut, commandGetOut
- Without vehicle's position's get out animation - unlike action eject, doGetOut, commandGetOut
- Immediately - unlike action eject, doGetOut, commandGetOut
- Works also on dead units (same as action "Eject" (but one after another)) - unlike doGetOut, commandGetOut
- Does not work for UAV crew
- Does not work for remoteControl'ed units
- Works on unconscious (same as action "Eject" (but one after another)) - unlike doGetOut, commandGetOut (unless AI under player command)
- Groups:
- Unit Control
Syntax
Examples
- Example 1:
{if (lifeState _x == "UNCONSCIOUS") then {moveOut _x}} forEach crew cursorTarget;
- Example 2:
- Move out player just before he dies:
player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];
Additional Information
- See also:
- action ejectdoGetOutcommandGetOutleaveVehiclemoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargoisTurnedOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note